arXiv AI

Realtime-Bench: Can Frontier Models Solve Real-time Interactive Problems?

Realtime-Bench is a new benchmark that evaluates whether frontier models can handle real‑time interactive tasks where delayed actions directly impact success. The suite includes dynamic tasks that advance under different time‑clock regimes—Wall Clock, Paused Clock, and Token Clock—to isolate serving latency from a model’s temporal reasoning ability. Results show that even the best models achieve only 44% success under real‑time constraints, highlighting the challenge of balancing decision quality with timely execution.

arXiv Machine Learning
Sep 23

TimeInteract: Towards Real-Time Interactive Intelligence for Streaming Time Series

TimeInteract introduces a new regime called Time-Series Interaction, enabling models to continuously perceive incoming time-series data and user intent, decide when to respond, and keep processing new observations during response generation. The system employs a dual-view streaming encoder, a response control mechanism, and a decoupled inference pipeline to avoid blocking. Evaluated on the newly created StreamTSI-34K dataset, TimeInteract outperforms existing LLMs, VLMs, and TSLMs across four interaction levels, achieving significant gains in accuracy, response triggering, and inference speed.

By Sheng Pan, Yongli Gu, Yiqing Guo, Warren Jin, Bo Du, Shirui Pan, Ming Jin
arXiv Computer Vision
Sep 4

ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Real-Time Embodied Social Interaction

ProAct is a dual‑system framework for real‑time embodied social interaction that separates a low‑latency Behavioral System, which streams multimodal interaction and generates continuous non‑verbal motion, from a slower Cognitive System that performs long‑horizon social reasoning and produces proactive intentions. The Cognitive System uses an efficient memory mechanism and a user‑motivation prediction module to decide when to intervene, while the Behavioral System translates these intentions into fluid motion via an intention‑conditioned streaming flow‑matching generator with a disentangled ControlNet branch. The framework is deployed on a physical humanoid robot and validated through real‑world user studies, motion‑generation benchmarks, and a new ProActBench benchmark for proactive trigger detection and restraint.

By Zeyi Zhang, Zixi Kang, Ruijie Zhao, Yusen Feng, Biao Jiang, Hanyu Ji, Libin Liu
arXiv AI
Aug 28

Temporally-Grounded Language Generation: Towards Real-Time Vision-Language Models

The paper introduces Temporally-Grounded Language Generation (TGLG), a benchmark that tests vision‑language models on their ability to produce semantically accurate and temporally precise utterances in real‑time settings. It identifies perceptual updating and contingency awareness as key capabilities, curates datasets from sports broadcasting and egocentric interactions, and proposes the TRACE metric to jointly evaluate semantic similarity and temporal alignment. The authors also present VLM‑TSI, a model that interleaves visual and linguistic tokens in a time‑synchronized manner, achieving better performance than a strong baseline yet still showing modest overall results, underscoring the challenge of real‑time VLMs.

By Keunwoo Peter Yu, Joyce Chai
arXiv Machine Learning
Sep 23

LiveProBench: Can Streaming Video Models Really Interact Like Humans?

LiveProBench evaluates streaming video models on their ability to interact proactively, assessing whether they respond at appropriate times without explicit cues. The benchmark tests models at one‑second intervals across six subtasks that vary trigger ambiguity and timing tolerance, measuring response accuracy, silence rates, and duplicate responses. Results show that many models issue premature responses more often than missed ones, highlighting a significant shortfall in human‑like temporal decision making.

By Kaixuan Du, Xin Wan, Hang Zhang, Meng Cao, Dai Guan, Ming Chen, YuKun Wang
arXiv Computer Vision
Sep 15

Realtime-Venus: A full-duplex interaction system with asynchronous delegation

arXiv:2609.13814v1 Announce Type: new Abstract: Natural interaction in digital and physical environments requires continuous perception and timely responses. Spoken dialogue relies on acoustic and li...

By Ruixiang Zhao, Hualei Wang, Renhe Sun, Enzhi Zhou, Jincenzi Wu, Xujie Song, Kexin Shi, Zihang Liu, Pengcheng Zhu, Jiayi Zhou, Baoyue Zhang, Changhao Zhang, Zitong Wang, Jinhong Wang, Tong Niu, Jingjing Liu, Junan Lin, Haolin He, Hengshuo Chu, Yuhui Chen, Jian Liu, Yuge Huang, Junliang Xing, Yuntao Wang, Weiqiang Wang, Chun Yu, Yuanchun Shi
arXiv AI
Jun 9

MOSS-Video-Preview: Toward Real-Time Video Understanding via Cross-Attention

arXiv:2606. 07639v1 Announce Type: cross Abstract: Video understanding is shifting from the offline paradigm -- taking a fully recorded video as input and producing a single answer after it ends -- toward real-time interaction, in which the model perceives new frames while still replying, revises its answer as new evidence appears, and remains silent when there is nothing to say.

By Pengyu Wang, Chenkun Tan, Shaojun Zhou, Wei Huang, Qirui Zhou, Zhan Huang, Zhen Ye, Jijun Cheng, Xiaomeng Qian, Yanxin Chen, Xingyang He, Huazheng Zeng, Chenghao Wang, Pengfei Wang, Hongkai Wang, Shanqing Gao, Yixian Tian, Chenghao Liu, Xinghao Wang, Botian Jiang, Xipeng Qiu
arXiv AI
Jun 4

Audio Interaction Model

arXiv:2606. 05121v1 Announce Type: cross Abstract: Audio is an inherently interactive modality, yet today's Large Audio Language Models (LALMs) are offline, and streaming audio models each handle only a single task such as streaming ASR or voice chatting.

By Zhifei Xie, Zihang Liu, Ze An, Xiaobin Hu, Yue Liao, Ziyang Ma, Dongchao Yang, Mingbao Lin, Deheng Ye, Shuicheng Yan, Chunyan Miao