arXiv AI

Don't Wait to Reply: Towards Responsive yet Thoughtful Dialogue through Proactive Thinking

arXiv:2607. 03093v1 Announce Type: cross Abstract: Thinking has emerged as a critical capability for Large Language Models (LLMs) tackling complex tasks.

arXiv Computation and Language
Sep 23

Spoken Language Models that Think Aloud

arXiv:2609.26488v1 Announce Type: new Abstract: While Chain-of-Thought (CoT) reasoning has improved the capability of language models, directly applying it to Spoken Language Models (SLMs) may introd...

By Junyi Ao, Kainan Peng, Mingbo Ma, Shun Zhang, Zhenyu Tang, Xutai Ma, Xiang Li, Yinghao Li, Yuancheng Wang, Zhizheng Wu, Haizhou Li, Qing He, Xubo Liu
arXiv AI
Jun 15

Chronological Thinking in Full-Duplex Spoken Dialogue Language Models

arXiv:2510. 05150v3 Announce Type: replace-cross Abstract: Recent advances in spoken dialogue language models (SDLMs) reflect growing interest in shifting from turn-based to full-duplex systems, where the models continuously perceive user speech streams while generating responses.

By Donghang Wu, Haoyang Zhang, Chen Chen, Tianyu Zhang, Fei Tian, Xuerui Yang, Gang Yu, Hexin Liu, Nana Hou, Yuchen Hu, Eng Siong Chng
arXiv Computation and Language
Sep 11

RetroThinker: Enabling Retrospective Thinking in Speech LLMs

RetroThinker is a multi-stage post‑training framework that enhances SpeechLLMs by enabling them to self‑verify and forward‑correct Chain‑of‑Thought reasoning steps during inference. It combines supervised fine‑tuning on curated retrospective thinking data with length‑based direct preference optimization to improve reasoning while the user speaks. On the GSM8K benchmark, RetroThinker achieves an 11% absolute accuracy gain over non‑retrospective baselines while maintaining comparable latency.

By Yi-Jen Shih, Puyuan Peng, Abdelrahman Mohamed, David Harwath
arXiv AI
Aug 28

SKILL.state: Scalable Long-Horizon Agent Skills

SKILL.state is a new runtime architecture for large language model agents that replaces the traditional append‑only conversational history with an explicit, mutable execution state. At each step the model receives only the immutable skill specification, the current structured state, and the latest observation, discarding intermediate reasoning after validating state updates. Experiments across datasets, models, and environments show that SKILL.state improves task accuracy and significantly reduces cumulative token consumption, proving that explicit execution state is a scalable, architecture‑agnostic abstraction for long‑horizon agent skills.

By Sanket Badhe, Priyanka Tiwari, Jonghyun Chung
arXiv Computation and Language
Aug 24

Self-Speculation for Faster Reasoning Models

arXiv:2608.20359v1 Announce Type: new Abstract: Large language models (LLMs) are deployed for increasingly complex tasks involving planning and multi-step decision making, but high-quality performanc...

By Ravisri Valluri, Tung Nguyen, Aditya Grover
arXiv Computer Vision
Sep 4

ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Real-Time Embodied Social Interaction

ProAct is a dual‑system framework for real‑time embodied social interaction that separates a low‑latency Behavioral System, which streams multimodal interaction and generates continuous non‑verbal motion, from a slower Cognitive System that performs long‑horizon social reasoning and produces proactive intentions. The Cognitive System uses an efficient memory mechanism and a user‑motivation prediction module to decide when to intervene, while the Behavioral System translates these intentions into fluid motion via an intention‑conditioned streaming flow‑matching generator with a disentangled ControlNet branch. The framework is deployed on a physical humanoid robot and validated through real‑world user studies, motion‑generation benchmarks, and a new ProActBench benchmark for proactive trigger detection and restraint.

By Zeyi Zhang, Zixi Kang, Ruijie Zhao, Yusen Feng, Biao Jiang, Hanyu Ji, Libin Liu
arXiv AI
Jun 4

Audio Interaction Model

arXiv:2606. 05121v1 Announce Type: cross Abstract: Audio is an inherently interactive modality, yet today's Large Audio Language Models (LALMs) are offline, and streaming audio models each handle only a single task such as streaming ASR or voice chatting.

By Zhifei Xie, Zihang Liu, Ze An, Xiaobin Hu, Yue Liao, Ziyang Ma, Dongchao Yang, Mingbao Lin, Deheng Ye, Shuicheng Yan, Chunyan Miao
arXiv AI
Sep 15

Multimodal Duplex Interaction Agent

arXiv:2609.08977v3 Announce Type: replace-cross Abstract: In this work, we present Gander, a native multimodal duplex interaction model that builds on MiniCPM-o 4.5 and is further adapted for realtim...

By Orantqing, Shengpeng Ji, Junlong Tong, Jialong Zuo, Dongjie Fu, Di Cao, Yangzhuo Li, Shangda Wu, Franz, Evan, Theron Veyra, Changhao Pan, Jingyu Lu, Dongchao Yang, Zhifei Xie, Yang Tan, Xiaoyu Shen, Xiaoda Yang, Wenfu Wang, Teddy Sun, Steve Yves, Zhou Zhao
arXiv AI
Aug 19

Multi-turn Conversational AI from Text to Multimodal Interaction: Data, Models, Evaluation, and Open Challenges

The article surveys multi‑turn conversational AI, highlighting its shift from isolated text prompts to sustained, multimodal interactions that involve clarifying goals, revising requests, and switching topics. It reviews literature across text‑only dialogue, AudioLLMs, multimodal and omni‑modal systems, and tool‑augmented agents, organizing findings around datasets, models, training, evaluation, and cross‑cutting challenges. The analysis reveals that while multimodal perception and action have progressed rapidly, systems still struggle with persistent memory, cross‑turn grounding, full‑duplex interaction, robust evaluation, and cultural alignment.

By Syeda Faiza Ahmed, Zien Sheikh Ali, Hunzalah Hassan Bhatti, Firoj Alam, Shammur Absar Chowdhury