Spoken Language Models that Think Aloud
arXiv:2609.26488v1 Announce Type: new Abstract: While Chain-of-Thought (CoT) reasoning has improved the capability of language models, directly applying it to Spoken Language Models (SLMs) may introd...
arXiv:2607. 03093v1 Announce Type: cross Abstract: Thinking has emerged as a critical capability for Large Language Models (LLMs) tackling complex tasks.
arXiv:2609.26488v1 Announce Type: new Abstract: While Chain-of-Thought (CoT) reasoning has improved the capability of language models, directly applying it to Spoken Language Models (SLMs) may introd...
arXiv:2609.17010v1 Announce Type: new Abstract: Lifelong conversational agents rely on memory systems to maintain deep, context-aware interactions with users. However, existing explicit textual memor...
arXiv:2510. 05150v3 Announce Type: replace-cross Abstract: Recent advances in spoken dialogue language models (SDLMs) reflect growing interest in shifting from turn-based to full-duplex systems, where the models continuously perceive user speech streams while generating responses.
RetroThinker is a multi-stage post‑training framework that enhances SpeechLLMs by enabling them to self‑verify and forward‑correct Chain‑of‑Thought reasoning steps during inference. It combines supervised fine‑tuning on curated retrospective thinking data with length‑based direct preference optimization to improve reasoning while the user speaks. On the GSM8K benchmark, RetroThinker achieves an 11% absolute accuracy gain over non‑retrospective baselines while maintaining comparable latency.
SKILL.state is a new runtime architecture for large language model agents that replaces the traditional append‑only conversational history with an explicit, mutable execution state. At each step the model receives only the immutable skill specification, the current structured state, and the latest observation, discarding intermediate reasoning after validating state updates. Experiments across datasets, models, and environments show that SKILL.state improves task accuracy and significantly reduces cumulative token consumption, proving that explicit execution state is a scalable, architecture‑agnostic abstraction for long‑horizon agent skills.
arXiv:2609.17088v1 Announce Type: new Abstract: Recent advancements in large language models have significantly enhanced the capabilities of agents in modeling long-term conversations. Despite these...
arXiv:2608.20359v1 Announce Type: new Abstract: Large language models (LLMs) are deployed for increasingly complex tasks involving planning and multi-step decision making, but high-quality performanc...
ProAct is a dual‑system framework for real‑time embodied social interaction that separates a low‑latency Behavioral System, which streams multimodal interaction and generates continuous non‑verbal motion, from a slower Cognitive System that performs long‑horizon social reasoning and produces proactive intentions. The Cognitive System uses an efficient memory mechanism and a user‑motivation prediction module to decide when to intervene, while the Behavioral System translates these intentions into fluid motion via an intention‑conditioned streaming flow‑matching generator with a disentangled ControlNet branch. The framework is deployed on a physical humanoid robot and validated through real‑world user studies, motion‑generation benchmarks, and a new ProActBench benchmark for proactive trigger detection and restraint.
arXiv:2606. 05121v1 Announce Type: cross Abstract: Audio is an inherently interactive modality, yet today's Large Audio Language Models (LALMs) are offline, and streaming audio models each handle only a single task such as streaming ASR or voice chatting.
arXiv:2609.08977v3 Announce Type: replace-cross Abstract: In this work, we present Gander, a native multimodal duplex interaction model that builds on MiniCPM-o 4.5 and is further adapted for realtim...
Large language models increasingly rely on external tools to access up-to-date information, perform computation, and interact with the outside world. For autoregressive models, tool use naturally fits the generation process: the model emits a tool call, waits for the result, and then continues generating.
The article surveys multi‑turn conversational AI, highlighting its shift from isolated text prompts to sustained, multimodal interactions that involve clarifying goals, revising requests, and switching topics. It reviews literature across text‑only dialogue, AudioLLMs, multimodal and omni‑modal systems, and tool‑augmented agents, organizing findings around datasets, models, training, evaluation, and cross‑cutting challenges. The analysis reveals that while multimodal perception and action have progressed rapidly, systems still struggle with persistent memory, cross‑turn grounding, full‑duplex interaction, robust evaluation, and cultural alignment.