arXiv:2609.22392v1 Announce Type: new
Abstract: Image steganography hides secret message within normal images, with most existing works relying on cover-preserving transmission. However, such a parad...
By Qi Li, Jidong Yang, Huaike Yu, Chunpeng Wang, Suo Gao, Herbert Ho-Ching Iu, Yuantian Miao, Bin Ma, Xiao Chen
The paper introduces X‑SG$^2$S, a feed‑forward framework that embeds 1D to 3D watermarks into 3D Gaussian Splatting (3DGS) scenes without altering the original rendering pipeline. It splits watermark messages into patches, uses a self‑adaptive gate to choose injection points, and an XD injection head to embed multi‑modal messages into sorted 3DGS points. A learnable gate and XD‑extraction heads recover the hidden messages, achieving robust watermarking with minimal interference to scene fidelity.
By Zihang Cheng, Wentao Bao, Huiping Zhuang, Chun Li, Xin Meng, Ziqian Zeng, Cen Chen, Ming Li, F. Richard Yu
ComplicitSplat is a novel black‑box attack that leverages 3D Gaussian Splatting (3DGS) shading to create viewpoint‑specific camouflage, embedding adversarial content into scene objects that is only visible from certain angles. The method does not require access to model architecture or weights and can successfully fool a range of popular object detectors—including single‑stage, multi‑stage, and transformer‑based models—on both real‑world physical objects and synthetic scenes. This demonstrates that downstream models using 3DGS are vulnerable to adversarial manipulation.
By Matthew Hull, Haoyang Yang, Pratham Mehta, Mansi Phute, Aeree Cho, Haorang Wang, Matthew Lau, Wenke Lee, Wilian Lunardi, Martin Andreoni, Duen Horng Chau
3D Gaussian Splatting provides an explicit representation that jointly models geometry and appearance, serving as a scalable foundation for 3D representation learning. Existing pre-training methods for Gaussian representations, such as masked Gaussian reconstruction, primarily capture local structures but offer limited semantic supervision.
Feed-forward 3D Gaussian Splatting (3DGS) enables scalable scene reconstruction without per-scene optimization, yet produces dense Gaussians that are costly to store and transmit. Existing feed-forward Gaussian compression methods formulate decoding as deterministic representation recovery, which becomes inadequate at low bitrates when high-frequency textures and view-dependent appearance are discarded.
arXiv:2511.14301v4 Announce Type: replace-cross
Abstract: Transformer-based models are highly susceptible to backdoor attacks via supervised fine-tuning (SFT). To red-team existing data-poisoning def...
By Eric Xue, Ruiyi Zhang, Pengtao Xie
arXiv:2608.23984v1 Announce Type: new
Abstract: Recent advances in single-image 3D Gaussian head reconstruction have enabled highly realistic and freely renderable digital heads from a single portrai...
By Yujie Gao, Zijian Yu, Yan Hong, Jun Lan, Jianfu Zhang
KISS-GS is a modular compression pipeline for 3D Gaussian Splatting (3DGS) scenes that separates compression from training. It first compacts a vanilla 3DGS scene by 15.7× using state‑of‑the‑art pruning, then encodes the result into the SOG‑XT image‑based format, achieving an additional 6.6× reduction. Optional encoding‑aware fine‑tuning can further cut the size by 2.2×, yielding total reductions of 85× to 319× on standard benchmarks while enabling web‑native decoding.
By Wieland Morgenstern, Friedrich Elias Branschke, Florian Fleischmann, Adrian Szatmari, Paul Schlack, Florian Barthel, Peter Eisert, Anna Hilsmann
arXiv:2606. 11615v1 Announce Type: cross Abstract: The widespread adoption of face recognition (FR) technologies raises serious privacy concerns, as facial data can be exploited without consent.
By Omid Ahmadieh, Nima Karimian
arXiv:2604. 20269v2 Announce Type: replace-cross Abstract: With the popularity of the large language models (LLMs), text steganography has achieved remarkable performance.
By Jianxin Gao, Ruohan Lei, Wanli Peng
InceptionGS is a method that improves large‑scale Gaussian splatting for scenes captured with unstructured view sampling. It starts from an initial Gaussian splatting and then selectively repairs regions that suffer from sparse views by incorporating adaptive generative priors, while preserving quality in well‑sampled areas. Experiments on real‑world scenes show that this balanced reconstruction‑generation approach yields higher‑fidelity results and works broadly across unstructured imagery.
Spackle is a lightweight residual learning framework designed to improve large-view single-image novel view synthesis (NVS) by mitigating capacity competition in hybrid decoupled systems that combine 3D Gaussian Splatting (3DGS) and diffusion models. It operates in three stages: predicting base 3DGS attributes, automatically identifying poorly reconstructed regions, and learning a residual 3DGS focused on those areas. During inference, Spackle merges the baseline and augmented Gaussians to produce high-fidelity novel views, achieving state‑of‑the‑art performance on large-view-deviation cases.
By Xuanzhi Liu, Yuhe Zhou, Xinyi Wu, Zhenyao Wu, Jinghao Chen, Ruize Han, Song Wang