Hugging Face Trending Papers

GaussFusion: Towards Multimodal 3D Gaussian Pretraining

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3D Gaussian Splatting provides an explicit representation that jointly models geometry and appearance, serving as a scalable foundation for 3D representation learning. Existing pre-training methods for Gaussian representations, such as masked Gaussian reconstruction, primarily capture local structures but offer limited semantic supervision.

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arXiv AI
Aug 25

ExtrinSplat: Decoupling Geometry and Semantics for Open-Vocabulary Understanding in 3D Gaussian Splatting

ExtrinSplat is a new framework that separates geometry from semantics in 3D Gaussian Splatting scenes. It clusters Gaussians into overlapping 3D object groups and uses a Vision‑Language Model to generate lightweight textual hypotheses, creating an extrinsic index layer that handles complex polysemy. This approach reduces adaptation time from hours to minutes, cuts storage overhead by orders of magnitude, and outperforms existing embedding‑based methods on open‑vocabulary 3D object selection and semantic segmentation benchmarks.

By Jiayu Ding, Xinpeng Liu, Zhiyi Pan, Shiqiang Long, Ge Li
arXiv Computer Vision
Sep 24

GaussianDS: Depth-supervised Semantic Gaussian Splatting for Scene Understanding

GaussianDS introduces a depth‑supervised framework for 3D Gaussian Splatting that jointly optimizes RGB appearance, depth, and compact semantics from scratch. By arranging multi‑view images into a pose‑aware pseudo‑video and propagating view‑consistent masks via SAM2, the method aligns semantic lifting with geometric cues, using depth supervision and edge‑aware refinement to curb semantic drift and boundary leakage. The approach achieves state‑of‑the‑art performance on LERF and 3D‑OVS benchmarks while preserving high‑fidelity reconstruction and enabling downstream tasks such as 3D object removal.

By Yufei Zhang, Chenlu Zhan, Hongwei Wang
Hugging Face Trending Papers
Jul 27

GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusion

Feed-forward 3D Gaussian Splatting (3DGS) enables scalable scene reconstruction without per-scene optimization, yet produces dense Gaussians that are costly to store and transmit. Existing feed-forward Gaussian compression methods formulate decoding as deterministic representation recovery, which becomes inadequate at low bitrates when high-frequency textures and view-dependent appearance are discarded.

arXiv Computer Vision
4d ago

WINGS: Reference-Free Gaussian Splatting Inpainting with 3D-Native Generative Priors

The paper introduces WINGS, a reference‑free Gaussian splatting inpainting technique that operates directly in 3D. It uses a large, pre‑trained 3D generative prior and a structure completion network to reconstruct missing geometry and appearance without generating reference views. The method claims faster performance and reduced multi‑view inconsistency compared to 2D diffusion‑based approaches, and its effectiveness is validated through experiments and a user study.

By No\'e Lallouet, Michael Fischer, Elie Michel
Hugging Face Trending Papers
Jul 30

MonoVoc: Decoupling Geometry and Semantics for Lightweight Monocular Open-Vocabulary 3D Gaussians

Open vocabulary 3D scene understanding is essential for next-generation interactive systems, empowering users to intuitively query and navigate reconstructed environments using natural language. However, current 3D Gaussian frameworks are often bottlenecked by restrictive multiview capture requirements, costly scene-specific optimization, and the massive memory overhead of storing dense language features.