arXiv Computer Vision

VGGT-$\Omega$

arXiv Computer Vision
6d ago

BlazeVGGT: 13x Faster VGGT at 2,000 Frames via Camera Token without Training

BlazeVGGT is a training‑free, plug‑and‑play module that speeds up the VGGT visual geometry model by sparsifying cross‑view attention. It selects a compact set of complementary views using a greedy determinantal point process, preserving dense per‑frame predictions while eliminating redundant computations. On 2,000‑frame sequences, BlazeVGGT achieves roughly 13× faster inference and improves Chamfer Distance from 0.41 to 0.32, demonstrating a strong accuracy–efficiency trade‑off for point‑cloud reconstruction and camera‑pose estimation.

By Shujun Yao, Junhui Lin, Congying Han, Tiande Guo, Ziwen Liu, Bonan Li
arXiv Computer Vision
Oct 16

DK-VLM: Geometry as Position for Spatial Reasoning in Vision-Language Models

DK‑VLM introduces Dual‑Kernel Attention, where a visual token’s attention is computed from both its input position and its geometric position derived from 3D points and camera poses. A semantic kernel preserves pretrained attention while a geometric kernel modulates attention via point displacements and relative view transformations, with a learned gate fusing the two. The model also employs Reference‑Frame Composition supervision to update its reference frame across successive judgments, achieving top scores on six spatial benchmarks and strong performance on VSI‑Bench and ReVSI‑32.

By Han Su, Meng Tian, Tianyu Huang, Mingyu Gao, Lennox Wei, Dongxu Li, Jianhua Han, Hang Xu, Xiaohe Wu, Wangmeng Zuo
arXiv Computer Vision
Oct 2

Dyna3: VLM-Guided Training-Free 4D Reconstruction via Depth Foundation Models

Dyna3 is a training‑free framework that extends the depth foundation model DA3 to perform 4D dynamic scene reconstruction without fine‑tuning. By leveraging DA3’s cross‑view features and a best‑match search, it distinguishes static surfaces from moving objects, and uses vision‑language models to generate semantic prompts for SAM 3 to achieve precise instance‑level segmentation. Experiments on four datasets show Dyna3 outperforms correspondence‑trained methods, improving dynamic object segmentation by +5.5 pp, speeding pose estimation 13×, and reducing memory usage 4–8×.

By Xinhao Xiang, Weiyang Li, Zhijie Zheng, Abhijeet Rastogi, Jiawei Zhang
arXiv Machine Learning
Oct 12

Zebra3D: Efficient Hybrid Foundation Models For Scalable 3D Reconstruction

Zebra3D introduces a layerwise sparse‑linear hybrid attention framework that enhances the efficiency of pretrained 3D foundation models without requiring training from scratch. By assigning linear‑centered attention to tolerant early stages and tile‑sparse attention to sensitive middle‑to‑late stages, it preserves context through landmark summaries and enables training‑free conversion via closed‑form affine fitting. Across multiple backbones, Zebra3D achieves strong reconstruction and camera‑pose accuracy with high attention sparsity, delivering up to 7.1× speedups at 1,024 views and maintaining performance close to dense counterparts after optional post‑conversion training.

By Utkarsh Saxena, Ruijing Yang, Mehdi Rezagholizadeh, Akash Haridas, Vikram Appia, Emad Barsoum
arXiv Computer Vision
Oct 5

Imagine the Future, Internalize the Gist: Efficient VLA Reasoning via Internalized Spatiotemporal Imagination

The paper introduces IG‑VLA, a vision‑language‑action framework that learns to imagine task‑relevant future scene evolution in a latent spatiotemporal space, guiding action prediction without generating full pixel‑level videos. It further compresses this future reasoning into a compact Scene Gist Token via Scene Gist Memory, enabling efficient inference. Experiments on LIBERO, LIBERO‑Plus, and VLABench show that IG‑VLA improves success rates by nearly 6% and speeds up inference up to 6.38× compared to strong baselines.

By Shenglan Li, Zhendong Mi, Hengyi Zhu, Jingwu Luo, Chun Kit Chan, Geng Yuan, Yanzhi Wang, Pu Zhao, Shaoyi Huang
arXiv AI
Oct 12

GeoGR: Spatial-Semantic Token Compression and Group Routing for Efficient 3D VLMs

GeoGR introduces a two‑stage framework for efficient 3D vision‑language models. The first stage, GeoSemZip, compresses multi‑view visual tokens into compact 3D voxel representations while preserving important scene information through contextual anchors. The second stage, GroupRoute, dynamically routes tokens through the language model, allowing low‑relevance tokens to skip layers and rejoin later, thereby reducing computation without significant loss of performance.

By Yongxin Zheng, Hao Wu, Fang Li, Hu Fu, Peiran Yin, Xudong Wang, Haozhe Hu, Xinghao Chen, Yunpu Ma, Wei Zhang, Xiaoyu Shen
arXiv Machine Learning
Sep 23

GTR: Gated Token Recurrence for Efficient Dense Prediction

The paper introduces Gated Token Recurrence (GTR), a softmax‑free recurrent vision backbone that replaces global softmax attention with gated linear attention, alternating scan directions, and enhanced SwiGLU blocks. GTR is distilled from a DINOv3 teacher using only final‑layer patch‑token alignment, and achieves strong performance on COCO object detection (58.9 box AP) with very low latency (1.908 ms on an RTX 4090). The backbone also transfers to multiple dense prediction tasks and runs efficiently on edge hardware via a specialized CUDA operator and TensorRT deployment.

By Zhe Feng, Longfei Liu, Wei Liu, Kai Chen, Jiangjiang Kong, Wei Zhou, Yifeng Qian, Dexiong Chen, Xuanlong Yu, Xi Shen