arXiv AI

A Qualitative Model for Reasoning about Path and Support

The paper presents a hybrid qualitative model for the block‑puzzle game Camelot Jr., where players must build stable multi‑level bridges to connect two avatars on separate towers. It combines qualitative reasoning with a mathematical center‑of‑mass stability logic to handle the game’s precise physics. The model aims to provide human‑like, explainable guidance that supports spatial skill training in children.

arXiv AI
Sep 17

Clueing up LLMs with Tool-Augmented Deductive Reasoning

The paper introduces a text-based, multi-agent version of the board game Clue to test multi-step deductive reasoning in large language models (LLMs). Six LLM-based agents (GPT‑4o‑mini and Gemini‑2.5‑Flash) play turn‑based games, and a tool‑augmented approach uses a structured possibility matrix to convert implicit game state into explicit remaining possibilities, thereby offloading memory and deductive constraints from the agents. The study compares this tool‑augmented method against a baseline to assess its impact on reasoning quality and task success in a strategic reasoning environment.

By Rebecca Ansell, Autumn Toney-Wails
arXiv AI
Oct 7

Towards the Automatic Synthesis of Interpretable Chess Tactics

The paper presents a symbolic sub‑policy model for chess that incorporates domain knowledge to improve interpretability. By adapting patterns learned through inductive logic programming (PAL), the authors evaluate the model using a divergence metric against a random baseline and show that it can suggest moves comparable to a human beginner. They also propose a computational evaluation scheme that augments an existing engine with their model.

By Abhijeet Krishnan, Chris Martens
arXiv AI
Oct 7

Learning Explainable Representations of Complex Game-playing Strategies

The paper proposes a method that mimics human cognition to train reinforcement learning agents to generate explainable strategies and policies as executable procedures derived from sequences of gameplay actions. It demonstrates automatic learning of such programs for chess and a grid‑based environment, showing that the resulting strategies produce effective actions and can be learned from gameplay data.

By Abhijeet Krishnan, Colin M. Potts, Arnav Jhala, Harshad Khadilkar, Shirish Karande, Chris Martens
arXiv AI
Jun 11

SVoT: State-aware Visualization-of-Thought for Spatial Reasoning via Reinforcement Learning

arXiv:2606. 11770v1 Announce Type: new Abstract: Spatial reasoning remains a challenge for Multimodal Large Language Models (MLLMs), as it requires reliable multi-hop inference over both intermediate states and state transitions.

By Chao Lei, Yanbei Jiang, Markus Hiller, Zhijian Zhou, Xunye Tian, Krista A. Ehinger, Nir Lipovetzky