arXiv AI

Clueing up LLMs with Tool-Augmented Deductive Reasoning

The paper introduces a text-based, multi-agent version of the board game Clue to test multi-step deductive reasoning in large language models (LLMs). Six LLM-based agents (GPT‑4o‑mini and Gemini‑2.5‑Flash) play turn‑based games, and a tool‑augmented approach uses a structured possibility matrix to convert implicit game state into explicit remaining possibilities, thereby offloading memory and deductive constraints from the agents. The study compares this tool‑augmented method against a baseline to assess its impact on reasoning quality and task success in a strategic reasoning environment.

arXiv AI
Oct 9

When Should Agents Think? Adaptive Reasoning via Cross-Turn Estimation

Large language model agents often reason before every action, but this may be unnecessary if earlier reasoning still supports later actions. The paper introduces RACE, a method that uses likelihood-based signals to detect when reasoning can be omitted, called LoGiC. Experiments on four benchmarks show RACE cuts reasoning cost while keeping or improving performance.

By Yiruo Cheng, Shen Huang, Xiaoshuai Song, Jiejun Tan, Guanting Dong, Pengjun Xie, Ji-Rong Wen, Zhicheng Dou
arXiv AI
Sep 18

UnifiedPlayers: Enhance Tool-Integrated Reasoning in Agentic Reinforcement Learning

UnifiedPlayers is a cooperative framework that jointly adapts planning, execution, and evaluation for tool-integrated reinforcement learning agents. It consists of a Planning Player that generates tasks, an Execution Player that creates multi-turn trajectories with Python tool calls, and an Evaluation Player that builds executable verifiers, all coordinated by role‑specific rewards under GRPO. The approach outperforms prior baselines on mathematical and general reasoning benchmarks and yields a verifier with high adversarial detection accuracy and more discriminative reward signals.

By Wenjie Liao, Liangjie Zhao, Zehong Cao
arXiv AI
Jun 3

Adaptive Latent Agentic Reasoning

arXiv:2606. 02871v1 Announce Type: cross Abstract: Large reasoning models improve performance by generating extended chain-of-thought (CoT) reasoning, but this behavior becomes inefficient when applied to LLM agents.

By Dongwon Jung, Peng Shi, Yi Zhang, Junshan Zhang, Muhao Chen
arXiv Computer Vision
Aug 26

DoublesEval: Diagnosing Multi-Agent Tactical Reasoning in Vision-Language Models via Professional Doubles Badminton

The paper introduces DoublesEval, a diagnostic framework that uses professional doubles badminton to test visual‑language models’ ability to reason about dynamic multi‑agent interactions. It decomposes rallies into key moments and evaluates models across four dimensions—atomic recognition, intra‑segment composite understanding, cross‑segment causal reasoning, and high‑level tactical abstraction—highlighting specific reasoning failures. The authors also propose TacticCheck, a lightweight consistency checker that improves performance without retraining the models, yet significant gaps remain in tactical reasoning.

By Jintao Cheng, Weibin Li
arXiv AI
Aug 11

Collaborative Multi-Agent Scripts Generation for Enhancing Imperfect-Information Reasoning in Murder Mystery Games

arXiv:2604. 11741v2 Announce Type: replace Abstract: Vision-language models (VLMs) have shown impressive capabilities in perceptual tasks, yet they degrade in complex multi-hop reasoning under multiplayer game settings with imperfect and deceptive information.

By Keyang Zhong, Junlin Xie, Hefeng Wu, Haofeng Li, Guanbin Li
arXiv AI
Jul 7

Interactive Learning for LLM Reasoning

arXiv:2509. 26306v5 Announce Type: replace Abstract: Existing multi-agent learning approaches have developed interactive training environments to explicitly promote collaboration among multiple Large Language Models (LLMs), thereby constructing stronger multi-agent systems (MAS).

By Hehai Lin, Shilei Cao, Sudong Wang, Haotian Wu, Minzhi Li, Linyi Yang, Juepeng Zheng, Chengwei Qin