arXiv AI

EgoExoMoCap: Distributed Ego-Exo Human Motion Capture

arXiv:2607. 15868v1 Announce Type: cross Abstract: Human motion capture from head-mounted devices (HMDs) offers a scalable way to acquire real-world human motion and interaction data, which is crucial for applications in embodied AI and VR/AR.

arXiv Machine Learning
Jul 14

Towards Real-World Wearable Motion Reconstruction

arXiv:2607. 09780v1 Announce Type: cross Abstract: The modern-day surge in popularity of wearable devices poses a fundamentally unique motion capture problem: reconstructing full-body movement from any set of sensing hardware worn at a given moment.

By Andrea Boscolo Camiletto, Rishabh Dabral, Eduardo Alvarado, Thabo Beeler, Marc Habermann, Christian Theobalt
arXiv Computer Vision
Sep 16

MEgoVista: Multi-view Ego-aware Motion Estimation for Metric 4D Hands and Head in the Wild

MEgoVista is an offline pipeline that converts a single unprepared egocentric video into metric two‑hand and head motion within a gravity‑aligned world frame. It uniquely reconstructs motion in environments beyond studio volumes, uses calibrated stereo for absolute scale, and evaluates its outputs against independent optical capture to audit accuracy. The system thus expands the settings where high‑fidelity hand‑motion labels can be generated from natural, head‑worn recordings.

By Jiangong Xiao (Northwestern Polytechnical University), Zhihao Zhang (Xi'an Jiaotong University), Yifei Dong (Maniformer), Chao Ma (Maniformer), Zhouyi Jin (Maniformer), Zhiwen Hou (Maniformer), Li Liu (Maniformer), Weihuang Chen (Xi'an Jiaotong University), Hongbin Sun (Xi'an Jiaotong University), Maoqing Yao (Maniformer)
arXiv Computer Vision
Sep 1

Everybody Tracking Every Body

arXiv:2608.29927v1 Announce Type: new Abstract: We address the problem of 3D body pose estimation of multiple interacting people from their egocentric views with centralized coordination. Each indivi...

By Daeyun Shin, Yunhan Zhao, Shu Kong, Alexander C. Berg, Charless Fowlkes
arXiv Computer Vision
Sep 25

Ego-Exo4D Human Meshes Dataset: 4D Human Motion Reconstruction for Ego-Exo Captures

Ego-Exo4D is a large-scale dataset that offers synchronized egocentric and multi-view exocentric video for applications such as skill learning, procedural activity understanding, and embodied AI. The original dataset only includes sparse 3D human pose annotations, making dense motion reconstruction challenging. To address this, the authors introduce Ego-Exo4D-HM, a new dataset containing 4D human motion reconstructions for the Ego-Exo4D captures, along with a reconstruction pipeline and accompanying code and documentation.

By Abhiram Maddukuri, Georgios Pavlakos
arXiv AI
Jul 2

EgoSim: Egocentric World Simulator for Embodied Interaction Generation

arXiv:2604. 01001v2 Announce Type: replace-cross Abstract: We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation.

By Jinkun Hao, Mingda Jia, Ruiyan Wang, Hongrui Zhu, Jiafei Cao, Xihui Liu, Ran Yi, Lizhuang Ma, Jiangmiao Pang, Xudong Xu
arXiv AI
Jun 2

Interpretable Multimodal Gesture Recognition for Drone and Mobile Robot Teleoperation via Log-Likelihood Ratio Fusion

arXiv:2602. 23694v3 Announce Type: replace-cross Abstract: Human operators are still frequently exposed to hazardous environments such as disaster zones and industrial facilities, where intuitive and reliable teleoperation of mobile robots and Unmanned Aerial Vehicles (UAVs) is essential.

By Seungyeol Baek, Jaspreet Singh, Lala Shakti Swarup Ray, Hymalai Bello, Paul Lukowicz, Sungho Suh
arXiv Computer Vision
Sep 16

EventEgoHands++: Event-based Egocentric 3D Hand Mesh Reconstruction with Real Dataset

EventEgoHands++ is a new framework for reconstructing 3D hand meshes from egocentric event-based cameras. It introduces a Hand Detector that provides instance-level bounding boxes and masks for left and right hands, and an Adaptive Attention module that uses these detections to model spatial relationships and interactions. The authors extend the synthetic N-HOT3D dataset and create EEH‑R, a large real-world event-based egocentric hand dataset with about 1 million annotated frames, and show that their method outperforms existing baselines on both synthetic and real data.

By Ryosei Hara, Wataru Ikeda, Masashi Hatano, Mariko Isogawa