arXiv Machine Learning

Towards Real-World Wearable Motion Reconstruction

arXiv:2607. 09780v1 Announce Type: cross Abstract: The modern-day surge in popularity of wearable devices poses a fundamentally unique motion capture problem: reconstructing full-body movement from any set of sensing hardware worn at a given moment.

arXiv AI
Jul 20

EgoExoMoCap: Distributed Ego-Exo Human Motion Capture

arXiv:2607. 15868v1 Announce Type: cross Abstract: Human motion capture from head-mounted devices (HMDs) offers a scalable way to acquire real-world human motion and interaction data, which is crucial for applications in embodied AI and VR/AR.

By Jiaxi Jiang, Bharat Lal Bhatnagar, Nan Yang, Lingni Ma, Sebastian Starke, Robin Kips, Nadine Bertsch, Christian Holz, Federica Bogo
arXiv AI
Jul 9

Inertia-1: An Open Exploration of Wearable Motion Foundation Models

arXiv:2607. 06617v1 Announce Type: cross Abstract: Wearable motion sensing provides a continuous and scalable window into human behavior and health, making it a natural fit for foundation models, yet its pretraining and scaling principles remain poorly understood.

By Zongzhe Xu, Aakarsh Anand, Sarah Jiang, Chuntung Zhuang, Zitao Shuai, Sriram Sankararaman, Yuzhe Yang
Hugging Face Trending Papers
5d ago

One Sensor, Whole Body - 3D Body Pose from a Single Consumer Earbud IMU

The study investigates how well a single consumer earbud IMU can estimate 3D body pose and whether adding foot IMUs improves accuracy. Using a multimodal capture pipeline with RGB‑D video, an AirPods head IMU, and Striv insole IMUs, the authors benchmark pose estimation across various motions and train recurrent models (IMUPoser and MobilePoser). Results show that a head IMU alone achieves 79.0 mm rigid‑MPJPE and 0.809 macro‑F1 for foot contact, while adding foot IMUs does not significantly improve pose and can even degrade performance due to insole orientation errors.

arXiv Computer Vision
Sep 16

MEgoVista: Multi-view Ego-aware Motion Estimation for Metric 4D Hands and Head in the Wild

MEgoVista is an offline pipeline that converts a single unprepared egocentric video into metric two‑hand and head motion within a gravity‑aligned world frame. It uniquely reconstructs motion in environments beyond studio volumes, uses calibrated stereo for absolute scale, and evaluates its outputs against independent optical capture to audit accuracy. The system thus expands the settings where high‑fidelity hand‑motion labels can be generated from natural, head‑worn recordings.

By Jiangong Xiao (Northwestern Polytechnical University), Zhihao Zhang (Xi'an Jiaotong University), Yifei Dong (Maniformer), Chao Ma (Maniformer), Zhouyi Jin (Maniformer), Zhiwen Hou (Maniformer), Li Liu (Maniformer), Weihuang Chen (Xi'an Jiaotong University), Hongbin Sun (Xi'an Jiaotong University), Maoqing Yao (Maniformer)
arXiv AI
Jun 10

Integrated Real-Time Motion Tracking and AI Analysis for Athletic Performance Optimization

arXiv:2606. 09842v1 Announce Type: cross Abstract: Applying Human Pose Estimation (HPE) in real world environments remains a challenging task, this paper explores and surveys real time HPE approaches and their limitations in sports analysis for individuals, alongside developing a practical lightweight prototype for real world testing and usage.

By Parth Agrawal, Ronit, Sagar Kumar, Aashish Bhambri
arXiv AI
Jun 2

Interpretable Multimodal Gesture Recognition for Drone and Mobile Robot Teleoperation via Log-Likelihood Ratio Fusion

arXiv:2602. 23694v3 Announce Type: replace-cross Abstract: Human operators are still frequently exposed to hazardous environments such as disaster zones and industrial facilities, where intuitive and reliable teleoperation of mobile robots and Unmanned Aerial Vehicles (UAVs) is essential.

By Seungyeol Baek, Jaspreet Singh, Lala Shakti Swarup Ray, Hymalai Bello, Paul Lukowicz, Sungho Suh