arXiv:2607. 15868v1 Announce Type: cross Abstract: Human motion capture from head-mounted devices (HMDs) offers a scalable way to acquire real-world human motion and interaction data, which is crucial for applications in embodied AI and VR/AR.
By Jiaxi Jiang, Bharat Lal Bhatnagar, Nan Yang, Lingni Ma, Sebastian Starke, Robin Kips, Nadine Bertsch, Christian Holz, Federica Bogo
arXiv:2607. 06617v1 Announce Type: cross Abstract: Wearable motion sensing provides a continuous and scalable window into human behavior and health, making it a natural fit for foundation models, yet its pretraining and scaling principles remain poorly understood.
By Zongzhe Xu, Aakarsh Anand, Sarah Jiang, Chuntung Zhuang, Zitao Shuai, Sriram Sankararaman, Yuzhe Yang
arXiv:2607. 08725v1 Announce Type: cross Abstract: Recent progress in 3D human pose estimation has made markerless recovery of skeletal motion increasingly accurate and scalable.
By Ayda Eghbalian, Kevin Desai
arXiv:2608. 16222v1 Announce Type: cross Abstract: Humanoid intelligence requires learning over an extremely diverse space of whole-body motions and physically grounded interactions.
By Jiahao Ji, Ji Ma, Runhan Zhang, Runyi Yu, Wenjia Wang, Weiheng Chi, Qianqian Peng, Weichao Yan, Yongfei Gu, Ye Tian, Ting Wu, Longwei Li, Chun Yuan, Ruoli Dai, Lei Han
arXiv:2606. 09842v1 Announce Type: cross Abstract: Applying Human Pose Estimation (HPE) in real world environments remains a challenging task, this paper explores and surveys real time HPE approaches and their limitations in sports analysis for individuals, alongside developing a practical lightweight prototype for real world testing and usage.
By Parth Agrawal, Ronit, Sagar Kumar, Aashish Bhambri
arXiv:2608. 15861v1 Announce Type: new Abstract: Fine-grained wrist activity recognition can support applications such as procedural step guidance and context-aware assistance, yet acquiring labeled data for every new task, user, and activity granularity remains a bottleneck.
By Aidan Bradshaw, Riku Arakawa, Xin Liu, Karan Ahuja