arXiv:2607. 15868v1 Announce Type: cross Abstract: Human motion capture from head-mounted devices (HMDs) offers a scalable way to acquire real-world human motion and interaction data, which is crucial for applications in embodied AI and VR/AR.
By Jiaxi Jiang, Bharat Lal Bhatnagar, Nan Yang, Lingni Ma, Sebastian Starke, Robin Kips, Nadine Bertsch, Christian Holz, Federica Bogo
arXiv:2607. 06617v1 Announce Type: cross Abstract: Wearable motion sensing provides a continuous and scalable window into human behavior and health, making it a natural fit for foundation models, yet its pretraining and scaling principles remain poorly understood.
By Zongzhe Xu, Aakarsh Anand, Sarah Jiang, Chuntung Zhuang, Zitao Shuai, Sriram Sankararaman, Yuzhe Yang
arXiv:2609.18406v1 Announce Type: new
Abstract: Recovering 3D human body motion from video is important for applications such as rehabilitation assessment and sports performance evaluation. For prost...
By Yilin Wen, Kechuan Dong, Fumiya Suginaka, Ken Endo, Yusuke Sugano
Recovering 3D human body motion from video is important for applications such as rehabilitation assessment and sports performance evaluation. For prosthesis users, this requires capturing both natural...
arXiv:2609.01276v1 Announce Type: new
Abstract: Complete 3D perception from egocentric video requires recovering the surrounding scene and the wearer's full-body motion in a shared metric frame. Exis...
By Kai Guan, Minchao Jiang, Ruichen WangLi, Wentao Zhu, Lei Zhang
The study investigates how well a single consumer earbud IMU can estimate 3D body pose and whether adding foot IMUs improves accuracy. Using a multimodal capture pipeline with RGB‑D video, an AirPods head IMU, and Striv insole IMUs, the authors benchmark pose estimation across various motions and train recurrent models (IMUPoser and MobilePoser). Results show that a head IMU alone achieves 79.0 mm rigid‑MPJPE and 0.809 macro‑F1 for foot contact, while adding foot IMUs does not significantly improve pose and can even degrade performance due to insole orientation errors.