arXiv Computer Vision

Everybody Tracking Every Body

arXiv AI
Jul 20

EgoExoMoCap: Distributed Ego-Exo Human Motion Capture

arXiv:2607. 15868v1 Announce Type: cross Abstract: Human motion capture from head-mounted devices (HMDs) offers a scalable way to acquire real-world human motion and interaction data, which is crucial for applications in embodied AI and VR/AR.

By Jiaxi Jiang, Bharat Lal Bhatnagar, Nan Yang, Lingni Ma, Sebastian Starke, Robin Kips, Nadine Bertsch, Christian Holz, Federica Bogo
arXiv Machine Learning
Jul 1

EgoCogNav: Cognition-aware Human Egocentric Navigation

arXiv:2511. 17581v3 Announce Type: replace Abstract: Modeling the cognitive and experiential factors of human navigation is central to deepening our understanding of human-environment interaction and to enabling safe social navigation and effective assistive wayfinding.

By Zhiwen Qiu, Ziang Liu, Wenqian Niu, Tapomayukh Bhattacharjee, Saleh Kalantari
arXiv Computer Vision
23h ago

TAPVid-MV: A Benchmark for Tracking Any Point in 3D Across Multiple Views

TAPVid-MV is a new benchmark for tracking any point in 3D across multiple synchronized camera views. It comprises 284 sequences, 1,142 calibrated camera streams, and 109,769 point tracks, covering indoor and outdoor domains and derived from various modalities such as depth, LiDAR, SLAM, and simulation. The dataset is visually verified, and evaluation shows that current multi‑view trackers do not consistently outperform monocular trackers, highlighting geometry recovery as a key bottleneck.

By Skanda Koppula, Frano Rajic, Abdullah Faiz Ur Rahman, Yi Yang, Ignacio Rocco, Jeet Thakwani, Rishabh Kabra, Andrew Zisserman, Joao Carreira, Siyu Tang, Carl Doersch, Gabriel Brostow
arXiv AI
Jul 2

EgoSim: Egocentric World Simulator for Embodied Interaction Generation

arXiv:2604. 01001v2 Announce Type: replace-cross Abstract: We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation.

By Jinkun Hao, Mingda Jia, Ruiyan Wang, Hongrui Zhu, Jiafei Cao, Xihui Liu, Ran Yi, Lizhuang Ma, Jiangmiao Pang, Xudong Xu
arXiv Computer Vision
6d ago

Residual Flow Matching with Dynamic Cross-Interaction for 3D Multi-Person Motion Prediction

The paper introduces a Prior‑Guided Residual Flow Matching framework for 3D multi‑person motion prediction. It uses a Deterministic Coarse Prior to anchor kinematics and a Dynamic Cross‑Interaction mechanism to synchronize inter‑agent message passing during integration, thereby improving structural consistency and social context extraction. A decoupled joint‑motion architecture with bidirectional fusion further preserves fine‑grained kinematic coherence, achieving state‑of‑the‑art accuracy on several datasets.

By Wei Wei, Yinyuan Zhao, Ruixuan Yu
arXiv Computer Vision
Aug 27

Moving Beyond More Views: Redundancy-Aware Ego-Exo Fusion for Proficiency Estimation

The paper introduces a redundancy-aware fusion framework for EgoExo proficiency estimation, which integrates fine-grained motion cues from egocentric views with spatial context from exocentric views. It identifies multiview redundancy and overfitting as key challenges and proposes two modules—AdaMVS for adaptive view selection and VIB-GB for compressing redundant signals—to address them. Experiments on EgoExo-4D and EgoExo-Fitness show that the method learns to select informative views and fuse them effectively, achieving state‑of‑the‑art results.

By Xu Dong, Wanqing Li, Anthony Adeyemi-Ejeye, Andrew Gilbert