arXiv:2608.30184v1 Announce Type: new
Abstract: Volumetric video enables immersive free viewpoint rendering of dynamic real world scenes, yet existing methods struggle with long sequences and complex...
By Jiahao Wu, Jie Liang, Die Hu, Jiayu Yang, Kaiqiang Xiong, Xiang Li, Xiaoyun Zheng, Chao Wang, Ronggang Wang
Video super-resolution (VSR) aims to recover high-fidelity high-resolution videos from low-resolution inputs and is central to applications ranging from mobile capture to streaming and archival restoration. Existing approaches trade off among local-detail fidelity, long-range spatio-temporal modeling, perceptual realism, and efficiency: convolutional alignment techniques preserve local structure but suffer when motion is large or degradations are complex; transformer-based methods capture long-range dependencies yet require architectural or algorithmic adaptations to remain computationally feasible; and recent latent or diffusion-based generators synthesize rich texture but require specialized temporal constraints to maintain coherence.
arXiv:2610. 11746v1 Announce Type: new Abstract: Real-time video super-resolution requires high spatio-temporal fidelity under strict latency constraints, challenging diffusion models due to their iterative sampling cost and limited temporal coordination.
By Harris Partaourides, Sotirios Chatzis
arXiv:2608. 08553v1 Announce Type: cross Abstract: Video super-resolution (VSR) aims to recover high-fidelity high-resolution videos from low-resolution inputs and is central to applications ranging from mobile capture to streaming and archival restoration.
By Rong Fu, Chunlei Meng, Yangchen Zeng, Xiaowen Ma, Yongtai Liu, Wangyu Wu, Shuo Yin, Zijian Zhang, Sicheng Li, Yingrui Ji, Chenhao Wang, Simon Fong
arXiv:2606. 13580v1 Announce Type: cross Abstract: Event-based vision has drawn increasing attention owing to its distinctive properties, including ultra-high temporal resolution and extreme dynamic range.
By Dachun Kai, Jiayao Lu, Yueyi Zhang, Xiaoyan Sun
The paper presents a zero‑shot framework for high‑throughput generative video super‑resolution (VSR) that operates on a single high‑end consumer GPU without retraining. It decouples spatial upscaling, handled by a time‑distilled one‑step diffusion backbone, from temporal stabilization, achieved with a lightweight pretrained flow‑based interpolator. A resolution‑aware hybrid attention scheme replaces high‑resolution global attention with neighborhood attention to improve scalability, achieving up to ~32 FPS at 720p and a 44% speedup at 4K on an NVIDIA RTX 4090, while maintaining competitive perceptual quality and temporal consistency on standard VSR benchmarks.
By Georgios Panaretou, Sotirios Chatzis
TKCAM is a new framework for generating controllable camera motion conditioned on text and sparse keyframes, using a 12‑dimensional kinematic representation and a two‑stage masked transformer with residual vector quantization. It allows users to provide free‑form text prompts and RGB observations at selected timestamps, enabling temporally localized visual guidance for coherent trajectory synthesis. The authors also introduce the RealEstate10K‑Cap dataset and a Universal CLaTr Evaluator, showing that TKCAM outperforms recent baselines on FID, text‑motion matching, and retrieval metrics.
By Haozhe Yang, Zhiyang Dou, Zekai Gu, Cheng Lin, Wenping Wang, Yuan Liu, Taku Komura
arXiv:2607. 13421v1 Announce Type: cross Abstract: Spatio-Temporal Video Grounding (STVG) aims to retrieve the visual trajectory of a specific object from a video stream as described by a natural language expression.
By Kai Chen, Ming Dai, Wenxuan Cheng, Wankou Yang
PBSR: Pseudo-Burst Super-Resolution via Zero-Shot Novel View Synthesis proposes a method to enhance single-image super-resolution by generating synthetic burst frames through zero-shot novel view synthesis. The approach uses a viewpoint sampling strategy aligned with real burst data to create realistic parallax, then processes these frames with a BSR backbone that includes geometry-aware alignment and artifact-aware adaptation. Experiments on the BurstSR dataset demonstrate consistent improvements in PSNR, SSIM, and LPIPS compared to a single-frame baseline using the same reconstruction backbone.
By Yuki Kondo, Norimichi Ukita
arXiv:2501.12375v4 Announce Type: replace
Abstract: Depth Anything has achieved remarkable success in monocular depth estimation with strong generalization ability. However, it suffers from temporal...
By Sili Chen, Hengkai Guo, Shengnan Zhu, Feihu Zhang, Zilong Huang, Jiashi Feng, Bingyi Kang
arXiv:2607.10495v2 Announce Type: replace
Abstract: Recent Video Super-Resolution (VSR) methods rely heavily on transformers and explicit optical flow, creating computational overhead and custom oper...
By Filip Pawlicki, Marcel Ka\'ndu{\l}a, Marcin Pucek, Kamil Dobies
arXiv:2605.23889v2 Announce Type: replace
Abstract: Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods of...
By Chong Cheng, Peilin Tao, Nanjie Yao, Guanzhi Ding, Xianda Chen, Yuansen Du, Xiaoyang Guo, Wei Yin, Weiqiang Ren, Qian Zhang, Zhengqing Chen, Hao Wang