Squaring-the-Sphere introduces CubeAtlas, a new panoramic representation that unifies all cubemap faces into a single canvas, preserving perspective geometry while enabling seamless panorama assembly. The framework leverages a pretrained diffusion transformer with a layout‑aware sparse attention mask to reduce irrelevant token interactions, achieving higher quality than equirectangular projection with lower computational cost. Additionally, a training‑free super‑resolution and fusion scheme enhances fine details before converting to a final ERP panorama, resulting in improved geometric fidelity, cross‑view consistency, and high‑resolution visual quality across benchmarks.
By Xuhui Zuo, Chenjie Cao, Tengfei Wang, Junta Wu, Yisu Zhang, Chunchao Guo
arXiv:2611.07081v1 Announce Type: new
Abstract: Multi-perspective-camera systems are widely adopted since they provide broad visual coverage for autonomous driving, motivating the synthesis of a unif...
By Kaixuan Zhang, Zhipeng Xiong, Minxian Li, Mingwu Ren, Xiatian Zhu
arXiv:2508.03077v2 Announce Type: replace
Abstract: Feedforward 3D Gaussian Splatting (3DGS) overcomes the limitations of optimization-based 3DGS by enabling fast and high-quality reconstruction with...
By Anran Wu, Long Peng, Xin Di, Xueyuan Dai, Chen Wu, Yang Wang, Xueyang Fu, Yang Cao, Zheng-Jun Zha
arXiv:2610.32800v1 Announce Type: new
Abstract: Real-world 3D reconstruction pipelines often rely on multi-view images degraded by lossy compression. While compression artifacts have been extensively...
By Dong-hwi Kim, Chaewon Moon, Hojun Song, Dongbeom Kim, Junyeong Jang, Aro Kim, Gahyeon Kim, Heejung Choi, Jehee Kim, Gianella Cravioto, Sohyun Lee, Gyeongjin Choi, EunHye Jeong, Soo Ye Kim, Jaehyup Lee, Sang-hyo Park
T3lescope is a generative surface reconstruction method that produces high‑fidelity 3D meshes from posed multi‑view images without per‑scene optimization. It uses a single fixed‑resolution generator in a coarse‑to‑fine cascade, where each level refines geometry within progressively finer spatial cells. Trained on cells at multiple scales, the model shares weights across all levels, allowing it to adapt the number of levels, cell scales, and locations at inference time and achieve consistent geometry across indoor, outdoor, and city‑scale scenes.
By Atsuhiro Noguchi, Tianhan Xu, Yiming Liang, Yuta Kikuchi, Masahiro Ishiyama, Shintaro Takagi, Hitoshi Murai, Eiichi Matsumoto
arXiv:2610.35522v1 Announce Type: cross
Abstract: Recovering an object's 3D structure and camera motion from a few uncalibrated views is a fundamental problem in computer vision. Classical structure...
By Haobin Duan, Binbin Huang, Mochu Xiang, Yiqun Zhao, Zibo Zhao, Yi Ma, Shenghua Gao