Fine-grained understanding of operating room (OR) activity could enable workflow-aware assistance, yet remains difficult due to clutter, occlusions, and limited sensing. The prevailing approach to model this environment is scene graphs as an interpretable representation of OR interactions.
arXiv:2606. 06899v1 Announce Type: cross Abstract: Variations in illumination remain a major challenge for visual representation learning, as they induce substantial appearance changes both across and within environments.
By Lizhen Zhu, Charantej Reddy Pochimireddy, James Z Wang, Brad Wyble
arXiv:2606. 31127v1 Announce Type: cross Abstract: To enable personalized, real-time coaching using Augmented Reality glasses or fixed camera setups in domains such as sports, cooking, or music, a system must understand not just what a person does, but how well they execute an activity.
By Bj\"orn Braun, Christian Holz
arXiv:2505. 20894v2 Announce Type: replace Abstract: Despite recognized limitations in modeling long-range temporal dependencies, Human Activity Recognition (HAR) has traditionally relied on a sliding window approach to segment labeled datasets.
By Marius Bock, Juergen Gall, Michael Moeller, Kristof Van Laerhoven
Low-light image enhancement is severely ill-posed when the input frame contains missing structure, saturated noise, and weak local contrast. Event cameras provide asynchronous brightness-change observations with high temporal resolution, but prior works often treat voxel channels as an unordered or static feature stack before fusion, rather than explicitly modeling their within-window temporal evolution, weakening the temporal evidence that makes events useful.
arXiv:2607. 00716v1 Announce Type: cross Abstract: Skeleton-based action recognition has achieved remarkable success by exploiting joint coordinates and their topological connections, yet prevailing methods overwhelmingly assume complete and clean skeleton inputs.
By Yingjie Dai, Tianyang Xu, Yanglin Deng, Xiao-Jun Wu, Josef Kittler
Action Quality Assessment (AQA) aims to objectively evaluate performance quality from action videos. Most existing methods follow a ``one-by-one'' paradigm, training a separate model for each action type.
arXiv:2606. 18566v1 Announce Type: cross Abstract: Crowd counting is a fundamental task in computer vision.
By Hao-Yuan Ma, Li Zhang, Yushi Qiu, Jie Gao, Yan Zhang, Bangjun Wang
arXiv:2603. 16970v2 Announce Type: replace-cross Abstract: Multimodal egocentric activity recognition integrates visual and inertial cues for robust first-person behavior understanding.
By Hyejeong Im, Wonseon Lim, Dae-Won Kim
arXiv:2608. 10932v1 Announce Type: cross Abstract: Understanding camera motion is fundamental to video perception, with applications in spatial intelligence and controllable video generation.
By Dazhao Du, Shiyan Du, Jian Liu, Yongjian Yu, Bohai Gu, Tao Han, Hualuo Liu, Eric Liu, Yujia Zhang, Xi Chen, Song Guo
Event cameras, also known as neuromorphic cameras, have gained significant attention in recent years due to their high temporal resolution, high dynamic range, and low power consumption. While many studies and datasets in neuromorphic vision have focused on automotive and drone applications, human-centric daily-life scenarios remain largely underrepresented, despite their importance for developing and benchmarking event-based perception systems.
arXiv:2603. 09731v3 Announce Type: replace-cross Abstract: Multimodal large language models (MLLMs) are increasingly considered as a foundation for embodied agents, yet it remains unclear whether they can reliably reason about the long-term physical consequences of actions from an egocentric viewpoint.
By Chengjun Yu, Xuhan Zhu, Chaoqun Du, Pengfei Yu, Wei Zhai, Yang Cao, Zheng-Jun Zha