VidParse: Online Parsing of Egocentric Procedures Like a Pro
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
Fine-grained understanding of operating room (OR) activity could enable workflow-aware assistance, yet remains difficult due to clutter, occlusions, and limited sensing. The prevailing approach to model this environment is scene graphs as an interpretable representation of OR interactions.
arXiv:2603. 09731v3 Announce Type: replace-cross Abstract: Multimodal large language models (MLLMs) are increasingly considered as a foundation for embodied agents, yet it remains unclear whether they can reliably reason about the long-term physical consequences of actions from an egocentric viewpoint.
The paper introduces STITCH, a training‑free method that partitions videos into semantically meaningful temporal chunks using a frozen video‑text backbone. By detecting changes in the embedding sequence of short video windows, STITCH produces reusable temporal abstractions that can be applied to multiple tasks such as event boundary detection, language‑based moment retrieval, and frame selection for vision‑language models. Experiments show that STITCH performs competitively with specialized methods while requiring no task‑specific training, especially when processing is limited to a few frames or tokens.
arXiv:2505.01583v2 Announce Type: replace Abstract: Understanding causal event relationships and achieving fine-grained temporal grounding in videos remain challenging for vision-language models (VLM...
PhysBrain 1.5 is a unified vision‑language model that learns to understand physical environments, generate actions, and predict future states by encoding language, end‑effector motion, and dense visual targets as discrete sequences and training them with autoregressive next‑token prediction. The model is pre‑trained on human interaction videos and fine‑tuned on human demonstrations, robot trajectories, and simulated experience, achieving an average score of 72.5 across 28 embodied understanding benchmarks and outperforming other open‑source models on 14 of them. It also demonstrates the ability to produce end‑effector trajectories and predict future scenes with spatially aligned RGB, depth, and robot‑mask outputs.
Hand-object interaction (HOI) recognition requires capturing both hand manipulations and object transformations. However, existing video-language models often fall into shortcuts by relying on spurious correlations among hands, objects, or environmental context, rather than reasoning from the appearance and dynamics of hands and objects themselves.