arXiv AI By Bj\"orn Braun, Christian Holz

SkillSpotter: Pose-Aware Multi-View Skilled Action Detection and Grading in Ego-Exo Videos

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arXiv:2606. 31127v1 Announce Type: cross Abstract: To enable personalized, real-time coaching using Augmented Reality glasses or fixed camera setups in domains such as sports, cooking, or music, a system must understand not just what a person does, but how well they execute an activity.

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arXiv Computer Vision
Aug 27

Moving Beyond More Views: Redundancy-Aware Ego-Exo Fusion for Proficiency Estimation

The paper introduces a redundancy-aware fusion framework for EgoExo proficiency estimation, which integrates fine-grained motion cues from egocentric views with spatial context from exocentric views. It identifies multiview redundancy and overfitting as key challenges and proposes two modules—AdaMVS for adaptive view selection and VIB-GB for compressing redundant signals—to address them. Experiments on EgoExo-4D and EgoExo-Fitness show that the method learns to select informative views and fuse them effectively, achieving state‑of‑the‑art results.

By Xu Dong, Wanqing Li, Anthony Adeyemi-Ejeye, Andrew Gilbert
arXiv AI
Jun 2

From Human Videos to Robot Manipulation: A Survey on Scalable Vision-Language-Action Learning with Human-Centric Data

arXiv:2606. 00054v1 Announce Type: cross Abstract: Recent progress in generalizable embodied control has been driven by large-scale pretraining of Vision-Language-Action (VLA) models.

By Zhiyuan Feng, Qixiu Li, Huizhi Liang, Rushuai Yang, Yichao Shen, Zhiying Du, Zhaowei Zhang, Yu Deng, Li Zhao, Hao Zhao, Zongqing Lu, Oier Mees, Marc Pollefeys, Jiaolong Yang, Baining Guo
arXiv Computer Vision
Sep 17

Occluded Gait Recognition with Mixture of Experts: An Action Detection Perspective

The paper introduces GaitMoE, an action‑detection based mixture‑of‑experts framework for occluded gait recognition, leveraging temporal and action experts to infer missing body parts from adjacent frames and gait cycles. It also presents a new Occluded Gait database (OccGait) with diverse occlusion scenarios and annotations, and demonstrates superior performance on OccGait, OccCASIA‑B, Gait3D, and GREW datasets.

By Panjian Huang, Yunjie Peng, Saihui Hou, Chunshui Cao, Xu Liu, Zhiqiang He, Yongzhen Huang
arXiv AI
Aug 28

CLAP: Cross-Embodiment Video World Models are Zero-Shot Physical Simulators

CLAP is a cross-embodiment framework for action‑conditioned video generation that can be trained on diverse internet‑scale videos from both humans and robots. It reconciles different action spaces—end‑effector poses, language instructions, and latent actions—using a curriculum that first learns physics priors from unlabeled video and then grounds them in real‑world action spaces for zero‑shot deployment. The resulting models match or exceed state‑of‑the‑art single‑embodiment models in challenging environments and support few‑shot adaptation across a wide range of robot morphologies.

By Kechen Liu, Ola Shorinwa