arXiv:2608. 15110v1 Announce Type: cross Abstract: Emotional 3D talking head generation aims to synthesize expressive facial animations with accurate lip synchronization.
By Peng Jia, Li Dai, Zhen Xiao, Xueliang Liu, Jia Li
Emotional 3D talking head generation aims to synthesize expressive facial animations with accurate lip synchronization. However, existing methods often rely on discrete emotion categories, which fail...
Audio-driven talking head synthesis has achieved impressive progress in lip synchronization and visual quality, yet generating expressive emotional avatars with controllable intensity remains challenging, especially under real-time constraints. In this paper, we present GaussianEmoTalker, an audio-driven framework for real-time emotional talking head synthesis based on 3D Gaussian Splatting.
arXiv:2503. 14295v3 Announce Type: replace-cross Abstract: Recent advancements in audio-driven talking face generation have made great progress in lip synchronization.
By Baiqin Wang, Xiangyu Zhu, Fan Shen, Hao Xu, Zhen Lei
arXiv:2606. 28568v1 Announce Type: cross Abstract: Speech-driven 3D facial animation methods face significant challenges in simultaneously achieving high-fidelity motion and precise artistic control at production quality.
By Arthur Josi, Emeline Got, Abdallah Dib, Luiz Gustavo Hafemann, Rafael M. O. Cruz
arXiv:2609.17422v1 Announce Type: new
Abstract: Audio-driven digital human generation plays an important role in virtual communication, immersive interaction, and media production. With the developme...
By Ziheng Yang, Yinfeng Yu, Yongming Li
arXiv:2606.15848v2 Announce Type: replace
Abstract: 3D Gaussian Splatting (3DGS) has shown strong potential for high-fidelity talking head synthesis. However, enabling fine-grained, interpretable, an...
By Tingting Chen, Shaojun Wang, Huaye Zhang, Diqiong Jiang, Chenglizhao Chen
arXiv:2610.31747v1 Announce Type: new
Abstract: Existing 3D talking avatar methods mainly rely on parametric face models including 3DMM or FLAME, whose compact motion representations limit their abil...
By Zhuoyuan Jiang, Weijie Lyu, Xiaoyuan Wang, Tiancheng Shen, Ming-Hsuan Yang
The paper introduces an end‑to‑end framework for personalized audio‑driven facial motion that operates in real time without look‑ahead. It combines a causal multi‑resolution motion tokenizer, which captures both global temporal context and fine articulatory details, with a multi‑modal style retriever that pulls stylistic priors from arbitrary reference footage using ongoing audio and motion queries. This approach allows high‑fidelity, identity‑consistent animation from just a few casually recorded clips, outperforming existing methods in lip‑sync accuracy, identity consistency, and perceived realism while maintaining real‑time streaming constraints.
By Xuangeng Chu, Yu Han, Wei Mao, Shih-En Wei
The paper introduces the 4D Facial Expression Intensity Dataset (4DFEID), comprising 2,869 mesh sequences that capture 3D, temporally continuous facial expressions with varied peak intensities and identities. Subjective intensity ratings were collected via crowdsourcing, yielding over 90,000 Likert-scale annotations. Baseline experiments show that spatial‑temporal graph models outperform traditional frame‑aggregation methods, highlighting the dataset’s value for dynamic 3D expression analysis.
By Zesheng Wang, Alexandre Bruckert, Pierre Lebreton, Patrick Le Callet, Yante Li, Guoying Zhao
The paper introduces Emo-DVS, a large-scale, multimodal dataset combining event camera, audio, and text data for emotion recognition, designed to mitigate privacy concerns associated with RGB cameras. It proposes the Information‑Guided Gated Fusion (IGF) framework, which pre‑trains an event encoder on the dataset’s FAU subset, adaptively gates modalities to reduce noise, and aligns cross‑modal representations via mutual information maximization. Experiments show that IGF outperforms existing methods on this challenging tri‑modal benchmark.
By Jiaqi Chen, Qinfu Xu, Hao Zhuang, Liyuan Pan
arXiv:2602. 07106v2 Announce Type: replace-cross Abstract: Omni-modal large language models (OLLMs) aim to unify multimodal understanding and generation, yet extending them to jointly produce speech and 3D facial animation remains largely unexplored despite its importance for natural human-computer interaction.
By Haoyu Zhang, Zhipeng Li, Yiwen Guo, Tianshu Yu