arXiv:2503. 14295v3 Announce Type: replace-cross Abstract: Recent advancements in audio-driven talking face generation have made great progress in lip synchronization.
By Baiqin Wang, Xiangyu Zhu, Fan Shen, Hao Xu, Zhen Lei
arXiv:2606. 01031v1 Announce Type: cross Abstract: Audio-driven talking-head generation has advanced rapidly, yet existing evaluation protocols mainly rely on frame-wise metrics that assume strict temporal correspondence between generated and reference videos.
By Zhicheng Zhang, Lei Wang, Yu Zhang, Yongsheng Gao
arXiv:2608. 05218v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) enables fast, photorealistic talking-head rendering, yet accurate lip articulation remains elusive: mouth motion is often over-smoothed and may violate hard articulatory constraints such as bilabial closures, producing the notorious ``leaky mouth'' artifact.
By Ao Fu, Yi Zhou
Audio-driven talking head synthesis has achieved impressive progress in lip synchronization and visual quality, yet generating expressive emotional avatars with controllable intensity remains challenging, especially under real-time constraints. In this paper, we present GaussianEmoTalker, an audio-driven framework for real-time emotional talking head synthesis based on 3D Gaussian Splatting.
arXiv:2602. 07106v2 Announce Type: replace-cross Abstract: Omni-modal large language models (OLLMs) aim to unify multimodal understanding and generation, yet extending them to jointly produce speech and 3D facial animation remains largely unexplored despite its importance for natural human-computer interaction.
By Haoyu Zhang, Zhipeng Li, Yiwen Guo, Tianshu Yu
arXiv:2606. 30145v1 Announce Type: new Abstract: Natural face-to-face conversation requires real-time speech generation together with synchronized facial motion.
By Habin Lim, Jae-Ho Lee, Hah Min Lew, Ji-Su Kang, Gyeong-Moon Park
arXiv:2608. 15110v1 Announce Type: cross Abstract: Emotional 3D talking head generation aims to synthesize expressive facial animations with accurate lip synchronization.
By Peng Jia, Li Dai, Zhen Xiao, Xueliang Liu, Jia Li
Natural face-to-face conversation requires real-time speech generation together with synchronized facial motion. Existing systems only partially address this problem: speech-only full-duplex models can generate speech in real time but do not produce facial motion, while audio-driven facial motion models animate a face from already available audio rather than jointly generating speech and motion online.
arXiv:2606. 19935v1 Announce Type: new Abstract: Humanoid robots require co-speech motions that are not only expressive and speech-aligned, but also physically executable under embodiment constraints.
By Zhangzhao Liang, Xiaofen Xing, Mingyue Yang, Wenlve Zhou, Xiangmin Xu
arXiv:2607. 16287v1 Announce Type: cross Abstract: Neural Radiance Fields (NeRF) have enabled photorealistic novel-view synthesis of 3D scenes and, in the facial domain, have been extended to reconstruct and animate 3D face models from a small number of images.
By Minh Tran
arXiv:2608. 11590v1 Announce Type: cross Abstract: Human voice generation has made rapid progress in speech generation, singing voice generation, voice cloning, and voice editing.
By Haowei Lou, Hye-Young Paik, Dai Jia, Kai Li, Lina Yao
Existing multi-speaker dialogue systems bind speakers to utterances through structured supervision: per-turn tags, multi-stream transcriptions, or learnable speaker embeddings. These systems operate within speech-only pipelines that produce clean vocal sequences without the ambient texture of real conversations.