arXiv:2606. 28568v1 Announce Type: cross Abstract: Speech-driven 3D facial animation methods face significant challenges in simultaneously achieving high-fidelity motion and precise artistic control at production quality.
By Arthur Josi, Emeline Got, Abdallah Dib, Luiz Gustavo Hafemann, Rafael M. O. Cruz
arXiv:2608. 15110v1 Announce Type: cross Abstract: Emotional 3D talking head generation aims to synthesize expressive facial animations with accurate lip synchronization.
By Peng Jia, Li Dai, Zhen Xiao, Xueliang Liu, Jia Li
Audio-driven talking head synthesis has achieved impressive progress in lip synchronization and visual quality, yet generating expressive emotional avatars with controllable intensity remains challenging, especially under real-time constraints. In this paper, we present GaussianEmoTalker, an audio-driven framework for real-time emotional talking head synthesis based on 3D Gaussian Splatting.
arXiv:2606. 30145v1 Announce Type: new Abstract: Natural face-to-face conversation requires real-time speech generation together with synchronized facial motion.
By Habin Lim, Jae-Ho Lee, Hah Min Lew, Ji-Su Kang, Gyeong-Moon Park
arXiv:2606. 01031v1 Announce Type: cross Abstract: Audio-driven talking-head generation has advanced rapidly, yet existing evaluation protocols mainly rely on frame-wise metrics that assume strict temporal correspondence between generated and reference videos.
By Zhicheng Zhang, Lei Wang, Yu Zhang, Yongsheng Gao
Natural face-to-face conversation requires real-time speech generation together with synchronized facial motion. Existing systems only partially address this problem: speech-only full-duplex models can generate speech in real time but do not produce facial motion, while audio-driven facial motion models animate a face from already available audio rather than jointly generating speech and motion online.
arXiv:2608. 11590v1 Announce Type: cross Abstract: Human voice generation has made rapid progress in speech generation, singing voice generation, voice cloning, and voice editing.
By Haowei Lou, Hye-Young Paik, Dai Jia, Kai Li, Lina Yao
arXiv:2608. 05218v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) enables fast, photorealistic talking-head rendering, yet accurate lip articulation remains elusive: mouth motion is often over-smoothed and may violate hard articulatory constraints such as bilabial closures, producing the notorious ``leaky mouth'' artifact.
By Ao Fu, Yi Zhou
arXiv:2606. 00670v1 Announce Type: cross Abstract: Face-to-face speech comprehension is inherently multimodal, integrating acoustic signals with visible articulation, facial expression, head motion, and other socially relevant cues.
By Zhou Yang, Yueyi Yang
arXiv:2602. 07106v2 Announce Type: replace-cross Abstract: Omni-modal large language models (OLLMs) aim to unify multimodal understanding and generation, yet extending them to jointly produce speech and 3D facial animation remains largely unexplored despite its importance for natural human-computer interaction.
By Haoyu Zhang, Zhipeng Li, Yiwen Guo, Tianshu Yu
arXiv:2607. 26742v1 Announce Type: cross Abstract: Zero-shot text-to-speech (TTS) clones a voice from a short audio prompt, but this reliance on reference audio is a barrier when only visual information is available, e.
By Carlos Mu\~noz-Romero, Jose A. Gonzalez-Lopez
arXiv:2608. 13613v1 Announce Type: cross Abstract: Recent breakthroughs in generative models have made text-to-voice generation (TTV) possible, enabling the synthesis of speech directly from textual voice descriptions.
By Jiarui Hai, Karan Thakkar, Ke Chen, Yunyun Wang, Jiaqi Su, Rithesh Kumar, Mounya Elhilali, Zeyu Jin