Hugging Face Trending Papers

Texture++: Elevating 3D Asset Texture Resolution with a Region-Aware Diffusion Model

Numerous 3D assets are discarded due to low texture resolution, while current super-resolution models ignore texture maps and focus on natural images. An efficient and generalizable texture super-resolution model can revitalize a large corpus of aging yet valuable assets across industries such as film and video games.

arXiv Computer Vision
Aug 27

GraftSR: Grafting Authentic Textures for Real-World Image Super-Resolution via Identical-Instance Guidance

GraftSR is a diffusion-based super‑resolution framework that uses reference images of the same object to guide texture restoration, mitigating hallucination. It introduces a dual‑mask reference guidance mechanism to decouple texture extraction from application, avoiding reliance on spatial alignment. The authors also release TexRefSR‑141K, a large dataset of reference pairs with spatial masks, and show that GraftSR outperforms existing methods on the TexRefSR‑Eval benchmark, reducing LPIPS by 20.2%.

By Qifan Yu, Haoran Bai, Zongyao He, Weijie He, Sibin Deng, Honggang Qi, Ying Chen
arXiv Computer Vision
4d ago

DirectUV: Image-Conditioned UV Texture Generation with Surface-Aware Positional Encoding

DirectUV is an image-conditioned UV texture diffusion framework that generates high-quality textures directly in UV space using a pretrained image VAE and a Diffusion Transformer. It introduces Surface-Aware Positional Encoding (SAPE), which replaces standard 2D-grid positional encoding with encodings derived from 3D surface coordinates, enabling attention to operate based on surface proximity rather than UV-grid distance. A multi-level extension assigns different attention heads to progressively finer subdivisions of the UV patch, allowing the model to reason about surface structure at multiple granularities, resulting in sharper and more globally consistent textures, especially in occluded and view-unseen regions.

By Jiantao Lin, Yingjie Xu, Mingzhi Sheng, Yangkai Wei, Hao Chen, Ying-Cong Chen
arXiv AI
Sep 25

ADATEX4D: adaptive texture capacity allocation for 4D gaussian splatting

ADATEX4D introduces an adaptive texture-capacity module for deformation-based 4D Gaussian Splatting, allowing each Gaussian to carry packed RGBA triplanes whose axes grow independently based on visibility-normalized screen-space gradients and deformed local scales. The method reduces texture storage by more than half on datasets such as N3DV and PanopticSports while preserving reconstruction quality. Under fixed memory budgets, adaptive allocation improves quality over uniform texture assignment and lowers overall model and peak memory usage.

By De Jiang, Peiqiang Wang, Kehong Yuan, Shaohua Ma
Hugging Face Trending Papers
Sep 24

ADATEX4D: adaptive texture capacity allocation for 4D gaussian splatting

ADATEX4D introduces an adaptive texture-capacity module for 4D Gaussian Splatting, allowing each Gaussian to carry packed RGBA triplanes whose axes grow independently based on visibility-normalized screen-space gradients and deformed local scales. This approach reduces texture storage by more than half while maintaining reconstruction quality, as shown in experiments on N3DV and PanopticSports. Under fixed memory budgets, adaptive allocation improves quality over uniform texture assignment and lowers overall model and peak memory usage.