arXiv:2609.23169v1 Announce Type: new
Abstract: High-quality texture generation is essential for creating realistic and production-ready 3D assets. Recent multi-view diffusion methods have shown prom...
By Yibo Zhang, Ze Yuan, Nan Cao, Li Zhang, Yan-Pei Cao, Yuan-Chen Guo, Rui Ma
arXiv:2609.23606v1 Announce Type: new
Abstract: Mesh texture compression typically relies on 2D UV atlases, whose chart discontinuities and mapping overhead can limit coding efficiency. To tackle thi...
By Jianqiang Wang, Junhui Hou, Siyu Ren, Weiyao Lin, Wenping Wang
OmniFabric is a new method for creating production‑ready 3D garment assets from a single image. It generates globally coherent texture maps directly in the 2D sewing pattern (UV) space, using a coarse initialization from Vision‑Language Models and refining it with a diffusion transformer conditioned on 3D positional features. The approach removes distortion and baked‑in artifacts, producing photorealistic 3D garments with high‑quality textures that outperform current state‑of‑the‑art baselines.
By Ding-Jiun Huang, Yuanhao Wang, Cheng Zhang, Hugo Bertiche, Alexandru-Eugen Ichim, Thabo Beeler, Fernando De la Torre
OmniFabric is a new method for creating high‑quality, globally coherent texture maps for 3D garment reconstruction from a single image. It first generates a coarse texture initialization on the garment’s sewing pattern using a 3D mesh and Vision‑Language Model priors, then refines this in the UV domain with a diffusion transformer conditioned on 3D positional features. The approach removes distortion and baked‑in artifacts, producing photorealistic 3D garments that outperform existing baselines.
V-Co investigates visual co-denoising for pixel-space diffusion models, using a unified JiT-based framework to isolate key design choices. The study identifies two essential components: a dual-stream architecture with flexible cross-stream interaction and a perceptual-drifting hybrid loss combined with RMS-based feature rescaling for stronger semantic supervision. Experiments on ImageNet-256 demonstrate that V-Co surpasses baseline pixel-space diffusion and strong prior pixel-diffusion methods at comparable model sizes while requiring fewer training epochs.
By Han Lin, Xichen Pan, Zun Wang, Yue Zhang, Chu Wang, Jaemin Cho, Mohit Bansal
arXiv:2609.39709v1 Announce Type: new
Abstract: Recent diffusion-based pipelines have achieved promising progress in image-to-3D synthesis. However, generating high-fidelity details remains challengi...
By Junyu Li, Qiuyu Chen, Pengcheng Wang, Shiqi Yang, Alexandra Gomez-Villa, Joost van de Weijer, Ruilin Li, Kai Wang
HiPerViT is a compact vision-only architecture that injects an explicit second-order statistical prior into a transformer-based pipeline for texture recognition. It combines global and local image views with a compact bilinear descriptor encoded as a statistical token, and integrates this token with first-order spatial representations through Perceiver-style latent distillation. Across six texture recognition benchmarks, HiPerViT consistently outperforms strong vision-only baselines, achieving notable gains on DTD, GTOS-Mobile, and 1200Tex, and the improvements are largely independent of backbone depth or fusion topology.
By Jo\~ao Pedro C. A. de S\'a, Odemir Martinez Bruno
JanusMesh introduces a fast, training‑free framework for creating 3D visual illusion meshes that reveal different semantics from various viewpoints. The method splits generation into two stages: a cross‑space dual‑branch denoising process that aligns 3D latents with CLIP guidance and blends Signed Distance Fields for seamless geometry, followed by a view‑conditioned texture synthesis module that aggregates 2D diffusion priors onto the fused mesh. Experiments show that JanusMesh produces highly realistic, dual‑semantic 3D illustrations in only 3–5 minutes, outperforming prior approaches in geometric integrity, semantic recognizability, and efficiency.
By Siang-Ling Zhang, Huai-Hsun Cheng, Tsung-Ju Yang, Yu-Lun Liu
arXiv:2606. 07117v1 Announce Type: cross Abstract: This paper presents Native3D, the first end-to-end 3D scene generation framework that completely bypasses 2D intermediate representations.
By Yibo Liu, Ziwei Zhang, Haozhou Pang, Menghao Li, Lanshan He, Gan Qi
Numerous 3D assets are discarded due to low texture resolution, while current super-resolution models ignore texture maps and focus on natural images. An efficient and generalizable texture super-resolution model can revitalize a large corpus of aging yet valuable assets across industries such as film and video games.
Modern computer vision pipelines remain fragmented, with tasks such as text-to-image generation, editing, restoration, and classical perception handled by separate models. We study Unified Visual Generation (UVG), where a single model produces diverse image-valued outputs through a unified multimodal interface.
arXiv:2609.37654v1 Announce Type: new
Abstract: We present a method for generating high quality materials for 3D objects entirely in texture space. We finetune a video diffusion transformer for text-...
By Jacob Munkberg, Peter Kocsis, Jon Hasselgren