CityPaint: A Free Lunch from 2D Diffusion for City-Scale 3D Texturing
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arXiv:2610.27564v1 Announce Type: cross Abstract: Generating high-fidelity, city-scale 3D environments plays a crucial role in applications such as virtual reality, gaming, and urban digital twins. H...
Skyfall-GS is a hybrid framework that generates large‑scale, city‑block‑sized 3D urban scenes by combining satellite imagery for coarse geometry with open‑domain diffusion models for detailed appearance. It uses a curriculum‑driven iterative refinement to improve geometric completeness and photorealistic textures, eliminating the need for costly 3D annotations. Experiments show that Skyfall‑GS achieves better cross‑view geometry consistency and more realistic textures than existing methods.
arXiv:2606.24138v2 Announce Type: replace Abstract: Generating explicit textured 3D city assets from a single satellite image is important for urban simulation and digital twins. Most prior methods,...
MeSS (Mesh-based Scene Synthesis) is a method that generates high‑quality, style‑consistent outdoor scenes using city mesh models as geometric priors. The pipeline first creates geometrically consistent sparse views with Cascaded Outpainting ControlNets, then densifies intermediate views via AGInpaint, and finally removes visual inconsistencies with GCAlign. Simultaneously, a 3D Gaussian Splatting scene is reconstructed from the mesh, enabling diverse rendering styles after synthesis.
arXiv:2609.10363v1 Announce Type: new Abstract: SceneHI is a framework that lifts high-resolution, illumination-aware priors from 2D diffusion models to perform 3D texture synthesis. It is the first...
arXiv:2610.32728v1 Announce Type: new Abstract: Generating editable 3D urban scenes from a single image requires detailed building assets with a coherent spatial arrangement. Occlusion and perspectiv...