arXiv:2604. 05182v2 Announce Type: replace-cross Abstract: We introduce the Large Sparse Reconstruction Model to study how scaling transformer context windows affects feed-forward 3D reconstruction.
By Zhengqin Li, Cheng Zhang, Jakob Engel, Zhao Dong
NeuralSRender is a sim‑to‑real video translation framework that improves the photorealism of synthetic driving videos while preserving geometric consistency. It builds on a pretrained video diffusion transformer and uses a lightweight projector to inject G‑buffer geometric and material priors, with LoRA for efficient adaptation. The two‑stage training first learns G‑buffer conditioning from synthetic data, then adapts to real‑world appearance, adding only 1.45 % parameter overhead and requiring 24 GB GPU memory. The authors also release GenReal, a large‑scale dataset of synthetic and real driving videos with G‑buffers, and show that training perception models on NeuralSRender‑translated videos boosts detection AP₅₀ on nuImages from 35.1 to 40.6 and segmentation mIoU on Cityscapes from 32.4 to 40.8.
By Yipeng Lu, Youqi Liao, Zhenyu Wang, Yuning Peng, Zhen Dong
arXiv:2610.33581v1 Announce Type: new
Abstract: Megapixel visual synthesis with latent diffusion models requires operating far beyond the resolutions at which these models are typically trained. Casc...
By Phuc Lai, Anh Nguyen, Phong Nguyen, Anh Tran
arXiv:2609.01516v1 Announce Type: new
Abstract: While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction and novel-view synthesis, scenarios with limited input views often lead to poor...
By Qian Wang, Yu Wang, Weiqi Li, Xinhua Cheng, Xiandong Meng, Ronggang Wang, Jian Zhang
arXiv:2511. 18050v1 Announce Type: cross Abstract: Diffusion transformers have recently delivered strong text-to-image generation around 1K resolution, but we show that extending them to native 4K across diverse aspect ratios exposes a tightly coupled failure mode spanning positional encoding, VAE compression, and optimization.
By Tian Ye, Song Fei, Lei Zhu
While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction and novel-view synthesis, scenarios with limited input views often lead to poor reconstruction quality and artifacts in rendered...
arXiv:2610.07958v1 Announce Type: new
Abstract: Feed-forward 3D Gaussian Splatting (3DGS) reconstructs a scene in a single forward pass, replacing per-scene optimization with a network trained across...
By Minhyeok Lee, Jungho Lee, Minseok Kang, Heeseung Choi, Ig-Jae Kim, Sangyoun Lee
arXiv:2610.27564v1 Announce Type: cross
Abstract: Generating high-fidelity, city-scale 3D environments plays a crucial role in applications such as virtual reality, gaming, and urban digital twins. H...
By Yuchen Zou, Lihuang Fang, Siyu Zhu, Xiao Hu
NOFACE3D is a training‑free framework that refines fine‑scale, detail‑critical regions in 3D assets generated from a single image. It extracts a selected submesh, scales it to the generator’s input volume, and re‑encodes it into a full‑resolution latent grid, refining the region with flow‑based sampling guided by a spatially varying noise schedule. The refined region is then reintegrated, preserving surrounding geometry and appearance, and the method is evaluated on PAniC‑3D, TexVerse, and a new BigDetail benchmark, showing sharper geometry and finer texture detail.
whyItMatters: The approach improves the fidelity of small, high‑curvature structures in image‑to‑3D models without requiring additional training, addressing a key limitation in current generators.
By James Rose, Jingwen Liang, Wenchao Ma, Oren Jacob, Haomiao Jiang
Sphinx is a training‑free hybrid inference system for novel view synthesis that combines fast regression models with selective diffusion refinement. It first generates coarse views via regression, then applies diffusion only where needed to improve quality while reducing computation. An SLO‑aware scheduler dynamically allocates GPU resources, achieving up to 2.7× faster inference with less than 10% perceptual loss and up to 10× higher SLO attainment compared to FCFS scheduling.
By Yuchen Xia, Souvik Kundu, Mosharaf Chowdhury, Nishil Talati
arXiv:2603. 17555v2 Announce Type: replace-cross Abstract: Diffusion-based image-to-video (I2V) models are increasingly effective, yet they struggle to scale to ultra-high-resolution inputs (e.
By Hugo Caselles-Dupr\'e, Mathis Koroglu, Guillaume Jeanneret, Arnaud Dapogny, Matthieu Cord
arXiv:2609.37654v1 Announce Type: new
Abstract: We present a method for generating high quality materials for 3D objects entirely in texture space. We finetune a video diffusion transformer for text-...
By Jacob Munkberg, Peter Kocsis, Jon Hasselgren