arXiv:2607. 14898v1 Announce Type: cross Abstract: Real-time video generation demands fast decoding as much as fast denoising, yet current latent video diffusion models rely on 3D convolutional decoders that are slow and memory-intensive at high resolutions or for long video.
By Minguk Kang, Suha Kwak
arXiv:2607. 20628v1 Announce Type: cross Abstract: Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critical for downstream pipelines such as mobile imaging and 3D reconstruction.
By Renbiao Jin, Mingxin Yang, Yutian Chen, Junhao Zhuang, Xin Cai, Mulin Yu, Linning Xu, Wenxian Yu, Danping Zou, Shi Guo, Tianfan Xue
Latent video generation relies on autoencoders to define a compact space in which generative models operate. Although video autoencoder architectures have evolved substantially, their latent spaces are still optimized primarily for pixel-level reconstruction and provide limited high-level semantic organization.
arXiv:2606.06158v2 Announce Type: replace
Abstract: Adaptive video tokenisation seeks to dynamically allocate token budgets based on the underlying visual complexity of a sequence. Current continuous...
By Kevin Dave, Sai Aditya Patkuri, Chhaya Kumar Das, Gouranga Bala, Rajeshkumar SA, R. Venkatesh Babu
arXiv:2608.20473v1 Announce Type: new
Abstract: Video language models process videos as dense visual-token sequences with substantial representational redundancy. Compressing these sequences is there...
By Wenti Yin, Xiaotian Han, Junyuan Shang, Yuchen Ding, Shuohuan Wang, Dianhai Yu, Changxin Gao, Nong Sang
arXiv:2608.20515v1 Announce Type: new
Abstract: Generative video compression can recover rich visual details at low bitrates, but simultaneously achieving high temporal consistency and low inference...
By Wenzhuo Ma, Zhenzhong Chen
Real-time video restoration (VR) for live streams requires high-resolution outputs under strict per-frame latency constraints. Existing one-step diffusion-based VR models remain difficult to deploy on consumer-grade GPUs due to two main bottlenecks: quadratic spatial attention at high resolutions and the latency-memory overhead of large video autoencoders.
arXiv:2608. 19556v1 Announce Type: cross Abstract: Streaming autoregressive diffusion models enable real-time, long-horizon video generation, but their training objectives optimize local frame prediction rather than the geometry and dynamics of a coherent world: long rollouts accumulate geometric drift and degrade into static or unnatural motion.
By Yuanhao Ban, Jiaqi Feng, Hengguang Zhou, Xiaohuan Pei, Justin Cui, Cho-Jui Hsieh
Streaming autoregressive diffusion models enable real-time, long-horizon video generation, but their training objectives optimize local frame prediction rather than the geometry and dynamics of a coherent world: long rollouts accumulate geometric drift and degrade into static or unnatural motion. Recent bidirectional approaches address this problem using rewards signals built upon 3D Gaussian-Splatting reconstruction.
arXiv:2607.14088v2 Announce Type: replace
Abstract: Video generation models typically rely on 3D-VAEs trained for pixel-level reconstruction, whose latent spaces may underrepresent semantic structure...
By Zhihao Xie, Junfeng Wu, Xinting Hu, Junchao Huang, Li Jiang
We present the Large Processing Model (LPM), a diffusion-based generative framework for photorealistic video restoration under complex, in-the-wild degradations. To our knowledge, LPM is the first generative video restoration model deployed at industrial scale.
Diffusion-based generative video compression has emerged as a promising paradigm to improve perceptual quality, where latent frames are required to be encoded efficiently while serving as denoising conditions. However, existing methods neither carefully design reference and quality structures during latent coding nor account for the impact of frame-level quality variation on denoising procedure, which limits coding efficiency and aggravates artifact propagation during generative reconstruction.