Hugging Face Trending Papers

V-RAE: Rethinking Video Latent Spaces for Generation

Latent video generation relies on autoencoders to define a compact space in which generative models operate. Although video autoencoder architectures have evolved substantially, their latent spaces are still optimized primarily for pixel-level reconstruction and provide limited high-level semantic organization.

arXiv Machine Learning
Jun 9

MilliVid: Hierarchical Latents for Long-Range Consistency in Video Generation

arXiv:2606. 09056v1 Announce Type: cross Abstract: Video generative models have become increasingly powerful, but long-range consistency remains challenging to achieve because even a few dozen frames require impractically long transformer sequence lengths.

By Ishaan Preetam Chandratreya, David Charatan, Basile Van Hoorick, Sergey Zakharov, Vitor Guizilini, Phillip Isola, Vincent Sitzmann
arXiv AI
Jun 12

HYDRA-X: Native Unified Multimodal Models with Holistic Visual Tokenizers

arXiv:2606. 13289v1 Announce Type: cross Abstract: Holistic visual tokenizers are fundamental to unified multimodal models (UMMs) as they map diverse visual inputs into a unified representation space.

By Guozhen Zhang, Xuerui Qiu, Yutao Cui, Tianhui Song, Changlin Li, Junzhe Li, Tao Huang, Xiao Zhang, Yang Li, Jianbing Wu, Miles Yang, Zhao Zhong, Liefeng Bo, Limin Wang
arXiv AI
Jun 30

Lumos-Nexus: Efficient Frequency Bridging with Homogeneous Latent Space for Video Unified Models

arXiv:2605. 31603v2 Announce Type: replace-cross Abstract: Connector-based video unified models have demonstrated strong capability in instruction-grounded video synthesis, but integrating a large high-fidelity generator into the unified training loop is computationally prohibitive, limiting achievable visual quality.

By Jiazheng Xing, Hangjie Yuan, Lingling Cai, Xinyu Liu, Yujie Wei, Fei Du, Tao Feng, Hai Ci, Jiasheng Tang, Weihua Chen, Fan Wang, Yong Liu
Hugging Face Trending Papers
Jun 8

SwiftVR: Real-Time One-Step Generative Video Restoration

Real-time video restoration (VR) for live streams requires high-resolution outputs under strict per-frame latency constraints. Existing one-step diffusion-based VR models remain difficult to deploy on consumer-grade GPUs due to two main bottlenecks: quadratic spatial attention at high resolutions and the latency-memory overhead of large video autoencoders.