arXiv:2609.08032v1 Announce Type: cross
Abstract: We introduce FlexMoGen, a novel framework for flexible human motion synthesis conditioned on both natural language descriptions and motion style refe...
By Kai Weixian Lan, Bodie Criswell, Briana Fedkiw, Zhan Zhang, Joseph Teran, Daniel Holden
arXiv:2608.23279v1 Announce Type: new
Abstract: Text-driven human motion synthesis has made substantial development with two core modules of motion representation and generative architecture. For rep...
By Chengqun Yang, Liang Xu, Yanping Li, Fulong Liu, Jingnan Gao, Weili Zeng, Yichao Yan
arXiv:2606. 31981v1 Announce Type: cross Abstract: Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressivity and often introduce artifacts due to imperfect fitting.
By Peng Li, Rawal Khirodkar, Junxuan Li, Yuan Dong, Chen Cao, Yuan Liu, Wenhan Luo, Yike Guo, Shunsuke Saito
arXiv:2607. 08741v1 Announce Type: cross Abstract: Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics.
By Kaifeng Zhao, Mathis Petrovich, Haotian Zhang, Tingwu Wang, Siyu Tang, Davis Rempe
arXiv:2607. 22830v2 Announce Type: replace Abstract: In visual storytelling, human performances are central to creative intent and narrative meaning.
By Yuancheng Xu, Mingming He, Pablo Salamanca, Li Ma, Yash Kant, Emmett Steven, Paul Debevec, Ning Yu
EditaLive! is a new real‑time framework for character video editing in live streaming, built on a pretrained image animation model (Wan‑Animate) that separates appearance from motion. It uses the CharEdit‑50K dataset for reference‑frame editing and video reconstruction, and adapts the model from offline bidirectional to causal streaming generation. A self‑rollout distillation strategy compresses the model into a two‑step sampler, employing fixed RoPE, alignment forcing, and first‑frame preserved sparse attention to reduce appearance drift and achieve low‑latency inference while preserving facial expressions.
By Zhiyuan Li, Chi-Man Pun, Peng-Tao Jiang, Bo Li, Xiaodong Cun
Music-driven dance video generation aims to synthesize expressive human motion that is temporally aligned with music while maintaining high visual fidelity. Despite recent progress, existing methods still face two key limitations: the lack of large-scale, high-quality dance video datasets, and the absence of principled frameworks for integrating music as a complementary conditioning signal into Video Generation Foundation Models.
arXiv:2606. 06903v1 Announce Type: cross Abstract: Human image animation aims to generate a video from a static reference image, guided by pose information extracted from a driving video.
By Yuan Zeng, Yujia Shi, Yuhao Yang, Dongxia Liu, Zongqing Lu, Wenming Yang, Qingmin Liao
Creating photorealistic and temporally coherent animatable human avatars from RGB videos remains challenging. Current methods struggle to capture realistic cloth dynamics, producing over-smoothed appearance or severe artifacts on out-of-distribution poses.
arXiv:2512.12703v2 Announce Type: replace-cross
Abstract: Extracting human motion from large-scale web videos offers a scalable solution to the data scarcity issue in character animation. However, so...
By Boyuan Li, Sipeng Zheng, Bin Cao, Ruihua Song, Zongqing Lu
arXiv:2608. 16222v1 Announce Type: cross Abstract: Humanoid intelligence requires learning over an extremely diverse space of whole-body motions and physically grounded interactions.
By Jiahao Ji, Ji Ma, Runhan Zhang, Runyi Yu, Wenjia Wang, Weiheng Chi, Qianqian Peng, Weichao Yan, Yongfei Gu, Ye Tian, Ting Wu, Longwei Li, Chun Yuan, Ruoli Dai, Lei Han
arXiv:2608.20699v1 Announce Type: new
Abstract: Animating articulated 3D meshes via text requires satisfying strict kinematic constraints, modeling causal interactions between parts, and achieving in...
By Chunyu Zou, Peng Dai, Yi-Hua Huang, Ze Yuan, Jingwei Huang, Yeming Yao, Xiaojuan Qi