The paper introduces the Geometry‑Native Autoencoder (GAE), a compact latent space that can be decoded into appearance, depth, camera parameters, and point maps, enabling 3D‑consistent world generation. By reparameterizing a geometry foundation model’s features, GAE replaces traditional appearance‑centric latents and improves visual quality and 3D coherence, achieving significant reductions in FVD and camera‑trajectory error on benchmark datasets. The work demonstrates that a geometry‑native latent space can serve as a shared interface between perception and generation models.
By Jiahao Lu, Minghao Yin, Wenbo Hu, Hengyu Liu, Wang Zhao, Sai-Kit Yeung, Ying Shan, Yuan Liu
arXiv:2609.35734v2 Announce Type: replace
Abstract: Novel view synthesis from sparse images must reconcile faithful reconstruction of observed regions with plausible completion of unseen content, whi...
By Kerui Ren, Tao Lu, Linning Xu, Changjian Jiang, Mu Huang, Chunhua Shen, Mulin Yu, Bo Dai
SpatialCrafter introduces a two‑stage framework for single‑image world modeling that first generates a global 3D proxy using a Point‑anchored Sparse Structure Flow module, then refines appearance with a Generative Deferred Refiner built on a video diffusion model. The method incorporates Parallel Geometry Injection and Proxy‑Aware Corruption training to integrate the proxy without disrupting the pretrained generative manifold, and it is evaluated on a newly constructed dataset of 115K scenes. Experiments demonstrate that SpatialCrafter outperforms existing approaches, reducing long‑term drift and maintaining consistency under rapid camera motion and extreme viewpoints.
By Chuan Fang, Lingteng Qiu, Yixun Liang, Rui Chen, Kunming Luo, Zhaohua Zheng, Tongyuan Bai, Feipeng Tian, Zilong Dong, Zihan Zhou, Ping Tan
arXiv:2505. 04486v4 Announce Type: replace-cross Abstract: Flow matching models have shown great potential in image generation tasks among probabilistic generative models.
By Anirban Samaddar, Yixuan Sun, Viktor Nilsson, Sandeep Madireddy
arXiv:2607. 03819v1 Announce Type: cross Abstract: Challenges remain in ego-centric 3D scene generation due to limited view overlap and the dominant influence of individual perspectives on scene interpretation.
By Zhenyu Sun, Xiaohan Zhang, Qi Liu, Huan Wang
The paper introduces a framework for instruction‑guided 3D editing that does not require paired 3D supervision. It distills visual, semantic, and geometric knowledge from foundation models into a 3D editing model using a differentiable rendering pipeline, guided by a 2D visual prior from an image editing model and a semantic prior from a Vision‑Language Model. A 3D‑aware Distribution Matching regularization is added to prevent geometric collapse and ensure realistic 3D outputs, leading to superior instruction fidelity and cross‑view consistency compared to state‑of‑the‑art baselines.
By Hao Wen, Weibin Yun, Hongxing Fan, Haotian Lu, Rui Chen, Zehuan Huang, Lu Sheng
arXiv:2608.28895v1 Announce Type: new
Abstract: We introduce ReconSplat, a feed-forward model for 3D scene reconstruction that aims to address the longstanding trade-off between plausible view genera...
By Giuseppe Stracquadanio, Kevin Raj, Julia Grabinski, Stefan Roth
The paper introduces SPAR3S, a sparse voxel‑aligned 3D latent generative model that completes 3D scenes from sparse, unconstrained multi‑view images. By representing only occupied voxels in a compact latent space and training a masked autoregressive transformer with photometric supervision via differentiable 3D Gaussian Splatting, the method predicts missing latent tokens and spatial support, enabling efficient and spatially consistent generation of unseen regions. Experiments on synthetic indoor scenes and RealEstate10k demonstrate higher novel‑view quality and real‑world applicability compared to prior work.
The paper introduces SPAR3S, a sparse voxel‑aligned 3D latent generative model that completes 3D scenes from sparse, unconstrained multi‑view images. It learns a compact voxel‑aligned latent space using photometric supervision via differentiable 3D Gaussian Splatting, and employs a masked autoregressive transformer to predict missing voxel occupancy and latent tokens. Experiments on synthetic indoor scenes and RealEstate10k show that SPAR3S achieves higher novel‑view quality than prior methods and generalizes to real‑world data.
By Thomas Lucas, Maxime Pietrantoni, Philippe Weinzaepfel, Wonjune Cho, Bardienus Pieter Duisterhof, Vincent Leroy, Jerome Revaud
The paper introduces a fusion‑aware hierarchical Gaussian patch representation that enables direct class‑guided generation of 3D Gaussian Splatting (3DGS) objects. By decomposing irregular Gaussian sets into canonical local patches and encoding them as structured tokens, the method fuses global class semantics with patch‑level geometry, appearance, spatial correspondence, and rendering‑sensitive cues. A structure‑aware rectified flow model, conditioned on patch positions and coupled with global‑local velocity prediction and density‑aware weighting, produces class‑conditioned 3DGS objects within seconds, achieving more coherent geometry, sharper local details, and better multi‑view consistency than baseline models.
By Yizhao Wang, Jingbo Wang, Guantao Zhang
arXiv:2605.12957v2 Announce Type: replace
Abstract: Recent developments in generative models and large-scale datasets have substantially advanced 3D world generation, facilitating a broad range of do...
By Hanxin Zhu, Cong Wang, Peiyan Tu, Jiayi Luo, Tianyu He, Xin Jin, Zhibo Chen
Geometry is invariant to viewpoint, which makes any collection of images a redundant encoding of a single 3D state. Existing feed-forward reconstruction models fail to exploit this: per-view methods emit overlapping, unaligned pointmaps that grow linearly with input count, while global-latent methods commit to a fixed, low-resolution output.