Hugging Face Trending Papers

WAVE-Stereo: Warp-Aligned Volume Encoding for Stereo Matching

Existing iterative stereo matching methods primarily adopt two types of correspondence representation: explicit matching search via correlation volumes and local residual refinement via warped features, yet the two remain separately modeled. We propose WAVE-Stereo, built on a core insight: correlation volumes and feature warping provide complementary matching cues.

Hugging Face Trending Papers
Jun 29

StereoGS: Sparse-View 3D Gaussian Splatting via Stereo Priors

3D Gaussian Splatting (3DGS) has achieved remarkable success in real-time novel view synthesis, yet it suffers from severe overfitting under sparse-view settings due to insufficient geometric constraints. While recent methods introduce monocular depth priors to mitigate this, they inherently struggle with scale ambiguity and cross-view inconsistency, leading to defective geometry.

Hugging Face Trending Papers
Jul 5

AquaStereo: Enabling Underwater Stereo Matching via Depth-Conditioned Diffusion and Geometry Self-Distillation

Learning-based stereo matching models struggle in underwater environments due to scarce in-domain data and the difficulty of extracting discriminative correspondences from degraded imagery. In this work, we present $\textbf{AquaStereo}$, a perception-enhanced framework with a data simulation pipeline and a self-distillation strategy that jointly address data scarcity and feature degradation in underwater stereo matching.

Hugging Face Trending Papers
Jul 24

Visual Relocalization from Sparse Views in Aliased and Low-Texture Environments via Novel View Synthesis

Visual localization becomes extremely challenging in planetary-like terrains characterized by low texture, perceptual aliasing, harsh illumination, and sparse, weakly overlapping viewpoints induced by forward rover motion and unconstrained driving directions. Under these conditions, state-of-the-art image-to-image and image-to-map matching pipelines suffer significant performance degradation.

arXiv AI
Jul 7

MetricAnything: Scaling Metric Depth Pretraining with Noisy Heterogeneous Sources

arXiv:2601. 22054v2 Announce Type: replace-cross Abstract: Scaling has powered recent advances in vision foundation models, yet extending this paradigm to metric depth estimation remains challenging due to heterogeneous sensor noise, camera-dependent biases, and metric ambiguity in noisy cross-source 3D data.

By Baorui Ma, Jiahui Yang, Donglin Di, Xuancheng Zhang, Jianxun Cui, Hao Li, Yan Xie, Wei Chen
Hugging Face Trending Papers
Jul 23

GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition

Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes.

Hugging Face Trending Papers
Jul 20

MuViSeg: Multi-View Segment Correspondences from Dense Geometry Priors

Classical image correspondence is solved at the level of sparse keypoints or dense pixels, but the systems that consume these matches - object-level mapping, topological navigation, scene-graph maintenance - reason about whole objects. Recent work narrows this gap by matchng directly at the level of instance segments: a class-agnostic segmenter partitions each image, and per-segment descriptors are obtained by pooling features from large 3D foundation models over the masks.