3D Gaussian Splatting (3DGS) has achieved remarkable success in real-time novel view synthesis, yet it suffers from severe overfitting under sparse-view settings due to insufficient geometric constraints. While recent methods introduce monocular depth priors to mitigate this, they inherently struggle with scale ambiguity and cross-view inconsistency, leading to defective geometry.
Stereo matching is a fundamental task in 3D reconstruction. Despite remarkable advances, the prevailing paradigms formulate stereo matching as a deterministic regression problem, collapsing the multimodal distribution modeling into a single-point estimation.
Learning-based stereo matching models struggle in underwater environments due to scarce in-domain data and the difficulty of extracting discriminative correspondences from degraded imagery. In this work, we present $\textbf{AquaStereo}$, a perception-enhanced framework with a data simulation pipeline and a self-distillation strategy that jointly address data scarcity and feature degradation in underwater stereo matching.
Geometric foundation models, such as the Visual Geometry Grounded Transformer (VGGT), provide strong 3D priors from unposed images. However, such models operate purely in a feed-forward, deterministic regime, \ie~they cannot generate plausible geometry beyond what the input views directly support.
Dual-pixel (DP) imaging enables metric depth estimation from a single camera using sub-aperture disparity. However, the extremely small effective baseline limits disparity observability, leading to structural degradation and depth failure in textureless, low-contrast, or downsampled regions.
arXiv:2604. 05182v2 Announce Type: replace-cross Abstract: We introduce the Large Sparse Reconstruction Model to study how scaling transformer context windows affects feed-forward 3D reconstruction.
By Zhengqin Li, Cheng Zhang, Jakob Engel, Zhao Dong
Visual localization becomes extremely challenging in planetary-like terrains characterized by low texture, perceptual aliasing, harsh illumination, and sparse, weakly overlapping viewpoints induced by forward rover motion and unconstrained driving directions. Under these conditions, state-of-the-art image-to-image and image-to-map matching pipelines suffer significant performance degradation.
arXiv:2508. 04928v5 Announce Type: replace-cross Abstract: We propose a method to extend foundational monocular depth estimators (FMDEs), trained on perspective images, to fisheye images.
By Rit Gangopadhyay, Jung-Hee Kim, Xien Chen, Patrick Rim, Hyoungseob Park, Alex Wong
arXiv:2601. 22054v2 Announce Type: replace-cross Abstract: Scaling has powered recent advances in vision foundation models, yet extending this paradigm to metric depth estimation remains challenging due to heterogeneous sensor noise, camera-dependent biases, and metric ambiguity in noisy cross-source 3D data.
By Baorui Ma, Jiahui Yang, Donglin Di, Xuancheng Zhang, Jianxun Cui, Hao Li, Yan Xie, Wei Chen
arXiv:2608. 16285v1 Announce Type: cross Abstract: Audio-Visual Segmentation (AVS) is a fundamental task in multimodal perception that performs pixel-level segmentation of sounding objects in videos by leveraging both visual and audio cues.
By Zhaojin Fu, Yuyang Hong, Qi Yang, Zili Wang, Kun Ding, Shiming Xiang, Bin Fan
Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes.
Classical image correspondence is solved at the level of sparse keypoints or dense pixels, but the systems that consume these matches - object-level mapping, topological navigation, scene-graph maintenance - reason about whole objects. Recent work narrows this gap by matchng directly at the level of instance segments: a class-agnostic segmenter partitions each image, and per-segment descriptors are obtained by pooling features from large 3D foundation models over the masks.