Geometric Distillation from Rectified Stereo: Leveraging Epipolar Cues for Monocular Depth
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2608.20788v1 Announce Type: new Abstract: Deep learning-based Multi-View Stereo (MVS) has advanced significantly but often generalizes poorly to unseen scenes, particularly in occluded areas or...
arXiv:2607. 12433v1 Announce Type: cross Abstract: Diffusion models have recently become the dominant paradigm for monocular depth estimation (MDE).
arXiv:2609.01172v1 Announce Type: new Abstract: Monocular depth estimation has long stood as a fundamental challenge in computer vision, enabling a wide range of applications including 3D reconstruct...
PXDepth is a monocular depth estimation model that separates global context modeling from pixel-level depth prediction. It uses a large-patch Vision Transformer to capture scene context and a pixel-space predictor with Context‑Modulated Pixel Transformer blocks to preserve high‑resolution spatial details. The approach maintains fine structures and sharp boundaries while achieving competitive global depth accuracy in zero‑shot benchmarks.
arXiv:2601. 22054v2 Announce Type: replace-cross Abstract: Scaling has powered recent advances in vision foundation models, yet extending this paradigm to metric depth estimation remains challenging due to heterogeneous sensor noise, camera-dependent biases, and metric ambiguity in noisy cross-source 3D data.
3D Gaussian Splatting (3DGS) has achieved remarkable success in real-time novel view synthesis, yet it suffers from severe overfitting under sparse-view settings due to insufficient geometric constraints. While recent methods introduce monocular depth priors to mitigate this, they inherently struggle with scale ambiguity and cross-view inconsistency, leading to defective geometry.