arXiv Computer Vision

NeuIDO: Neural Intrinsic Dynamics Operator for Physics-Informed 4D World Models

arXiv Computer Vision
Sep 4

Puffin-World: Scaling a Unified Multimodal Model with Native 3D World States

Puffin-World is a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation without external offline modules. It jointly models physics, geometry, and appearance as native world states and uses a unified Omni-Camera representation to support diverse tasks and flexible motions. The framework also propagates physical dynamics across future frames, couples appearance and geometry in a single generative process, and scales to complex scenarios with the Puffin-16M dataset of 15 million vision‑language‑camera triplets and 1 million trajectories.

By Kang Liao, Yihang Luo, Xiao-Ming Wu, Linyi Jin, Size Wu, Chunyu Lin, Yao Zhao, Fei Wang, Wei Li, Chen Change Loy
arXiv Computer Vision
Sep 11

Dream4D: Lifting Camera-Controlled I2V towards Spatiotemporally Consistent 4D Generation

Dream4D is a new framework for generating spatiotemporally coherent 4D content. It uses a two‑stage pipeline: first, few‑shot learning predicts optimal camera trajectories from a single image; second, a pose‑conditioned diffusion process creates geometrically consistent multi‑view sequences that are converted into a persistent 4D representation. The method uniquely combines rich temporal priors from video diffusion models with geometric awareness from reconstruction models, achieving higher quality metrics such as mPSNR and mSSIM compared to existing approaches.

By Xiaoyan Liu, Kangrui Li, Jiaxin Liu, Yuehao Song, Yujie Xing
Hugging Face Trending Papers
Sep 3

Puffin-World: Scaling a Unified Multimodal Model with Native 3D World States

Puffin-World is a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation without external offline modules. It jointly models physics, geometry, and appearance as native world states and uses a unified Omni-Camera representation to support diverse tasks and flexible motions. The framework also propagates physical dynamics across future frames, couples appearance and geometry in a single generative process, and scales to complex scenarios with the Puffin-16M dataset of 15 million vision‑language‑camera triplets and 1 million trajectories.

Hugging Face Trending Papers
Jul 30

PhiZero: A World Model Built Around Physical Language

We introduce PhiZero, a physical world model built around physical language, a compact discrete representation of world-state transitions. Existing physical world models typically predict future videos directly in pixel space, leaving the underlying world dynamics implicit within high-dimensional visual predictors.

arXiv Computer Vision
Sep 17

StrucPhysVideo: Learning Physical Dynamics from Structured Captions and Robot Actions

arXiv:2609.18430v1 Announce Type: new Abstract: Modeling physical dynamics, including how objects move, interact, and change state, is central to video world models for embodied AI. We present StrucP...

By WM Team, Enhui Ma, Kaiwen Guo, Tingrui Zhang, Wei Song, Yingshui Tan, Jianhua Xu, Tong Zhang, Kaicheng Yu
arXiv AI
Jun 30

Pondering the Way: Spatial-perceiving World Action Model for Embodied Navigation

arXiv:2606. 29908v1 Announce Type: cross Abstract: Existing world model-based planners for visual navigation typically follow a verification-centric paradigm, decoupling goal intent from trajectory synthesis.

By Hong Chen, Daqi Liu, Zehan Zhang, Haiguang Wang, Tianhao Lu, Longfei Yan, Haiyang Sun, Fangzhen Li, Hongwei Xie, Bing Wang, Guang Chen, Hangjun Ye, Yihua Tan