Scaling robot learning requires large-scale, diverse demonstrations, yet real-world data collection via teleoperation remains prohibitively expensive and time-consuming. While video diffusion models offer a promising avenue for data scaling, existing generative approaches are often limited to superficial visual augmentation, or suffer from embodiment hallucinations that yield physically infeasible motions.
arXiv:2606. 29148v1 Announce Type: cross Abstract: Developing controllers capable of completing a wide range of tasks in a natural and life-like manner is a key challenge in enabling practical applications of physics-based character animation.
By Yi Shi, Yifeng Jiang, Chen Tessler, Xue Bin Peng
arXiv:2509. 06191v2 Announce Type: replace-cross Abstract: Recent 3D generative models, which are capable of generating full object shapes from just a few images, now open up new opportunities in robotics.
By Yifei Ren, Edward Johns
arXiv:2605. 00412v3 Announce Type: replace Abstract: World models have recently re-emerged as a central paradigm for embodied intelligence, robotics, autonomous driving, and model-based reinforcement learning.
By Sen Cui, Jingheng Ma
arXiv:2604. 10579v2 Announce Type: replace-cross Abstract: Despite the recent success of modern imitation learning methods in robot manipulation, their performance is often constrained by geometric variations due to limited data diversity.
By Jiawei Zhang, Kaizhe Hu, Yingqian Huang, Yuanchen Ju, Zhengrong Xue, Huazhe Xu
Recent advances in image-to-video generation have improved visual realism, making physically grounded and controllable dynamics an important step toward future world simulation. Current models often generate plausible motion, but it is not reliably governed by explicit physical causes, and instance-level constraints can leak or become entangled in multi-object interactions.