arXiv Computer Vision

Seeing and Imagining as One: Unified Video Generation and 4D Perception for Embodied World Modeling

The paper introduces GenSight, a unified embodied world model that combines future video generation and dense perception into a single pretrained video diffusion transformer. GenSight employs a shared spatiotemporal representation for video, depth, embodiment segmentation, and first‑frame‑relative 2D flow, and uses lightweight task modulation to predict all modalities within the same architecture. The model supports both multi‑step future video generation with aligned dense predictions and single‑step dense perception from an observed video, demonstrating strong performance on embodied manipulation data across multiple robot embodiments and human‑hand interactions.

arXiv Computer Vision
Oct 5

UniDynamics: Event-RGB Fusion for Unified Future 4D Dynamic Scene Generation

UniDynamics is a diffusion-based framework that generates future 4D dynamic scenes—comprising RGB, depth, and optical flow—from a single event-RGB pair, without needing long histories or control priors. It introduces an Event Latent Enhancement module to align event data into conditioning features and a Perceptual Dynamics Space within a multi-scale U‑Net to decouple and adaptively interact depth and flow, enforcing geometric and motion constraints for coherent predictions. Experiments on VKitti2 and DSEC show state‑of‑the‑art performance, producing high‑quality, temporally coherent, and 4D‑consistent predictions even under high‑speed motion blur.

By Daikun Liu, Xin Zhan, Teng Wang, Xiaoping Wang, Changyin Sun
arXiv Computer Vision
Oct 16

Perceive, Predict, and Plan: a Unified World Action Model for Egocentric Dexterous Manipulation

The paper introduces P³-WAM, a unified world action model for egocentric dexterous manipulation that integrates 3D perception, action-conditioned prediction, and goal-directed planning. It operates in three modes—Perceive, Predict, and Plan—using a mixture-of-transformers architecture that shares base weights and adapts to modality-specific inputs. Experiments demonstrate that unified training improves performance across all three capabilities, outperforming specialized baselines on 3D hand reconstruction and action-conditioned video prediction while producing more instruction‑adherent manipulation videos.

By Zirui Wu, Chen Guo, Tianjian Jiang, Zeren Jiang, Zeming Li, Lingchen Yang, Longteng Duan, Ying Xue, Handi Yin, Shenyuan Gao, Martin R. Oswald, Jun Zhang, Ping Tan, Jie Song
arXiv AI
Oct 9

World-Ego Modeling for Embodied Video Generation in Long-Horizon Navigation-Manipulation Tasks

The paper introduces the World-Ego Model (WEM), which separates an embodied video into a background‐only world component and an ego component comprising the robot and manipulated objects. By using role‑conditioned attention and asymmetric query budgets for state prediction, coupled with a semantic‑routed mixture‑of‑experts diffusion generator, WEM disentangles the generation of scene evolution and instruction following. The authors also release HTEWorld, a large dataset of 125K training clips and 300 evaluation trajectories for long‑horizon navigation‑manipulation tasks, and demonstrate that WEM outperforms prior methods on this benchmark.

By Zuyao Lin, Jianhui Zhang, Peidong Jia, Xiaoguang Zhao, Shanghang Zhang, Jingdong Wang, Xingyu Chen
arXiv AI
Oct 31

WorldFlow: Joint Video and 3D Motion Prediction via Large-Scale Pretraining

WorldFlow is a generative world model that jointly predicts future video frames and query-based 3D trajectories using a unified Mixture-of-Transformers backbone. It represents 3D motion as continuous displacement tokens aligned with the video grid and optimizes a rectified-flow objective to couple explicit geometric dynamics with visual evolution. Trained on 1.44 million heterogeneous samples and evaluated on WorldFlowBench, it achieves the lowest average and final displacement errors among learning-based methods, notably outperforming baselines on spatial reasoning tasks.

By Yuhao Lu, Jiongxu Chen, Hexiang Wei, Jiajin Wu, Juelin Li, Mingjian Liang, Fan Yang, Zhuowei Liang, Zihao Liu, Zhennan Wang, Sheng Wang, Lin Shao
arXiv Computer Vision
Sep 3

Spatially Aware World Action Model via Geometric Latent Diffusion

The paper introduces Spatially Aware World Action Model (SA‑WAM), a diffusion‑based framework that extends existing World Action Models by incorporating depth information alongside RGB to enable 3‑D‑aware action and future‑state prediction. SA‑WAM repurposes a pretrained video diffusion model, using a nonlinear encoding to map unbounded depth into the tokenizer’s bounded domain, thus preserving pretrained visual priors without 3‑D‑specific fine‑tuning. The model achieves state‑of‑the‑art performance on RoboCasa and LIBERO‑Plus benchmarks and demonstrates superior real‑world performance on a UR5 robotic arm in randomized environments, while also providing analysis linking world‑model prediction quality to rollout success.

By Javier Alejandro Lopetegui Gonzalez, Paul Pacaud, Cordelia Schmid
Hugging Face Trending Papers
Oct 15

Gen4P: Video Generators are 4D Perceivers

Gen4P is a unified framework that transforms a pretrained video generator into a feed‑forward 4D perceiver, enabling recovery of 4D geometry and motion from monocular video without iterative denoising. It processes clean video latents in a single encoder pass and uses a lightweight cross‑attention decoder to predict requested 4D attributes, supporting flexible spatial sampling and continuous‑time queries for temporal flexibility. By incorporating a frozen pretrained video‑depth LoRA as a geometry prior, Gen4P improves performance on 3D point tracking, video depth, and camera pose estimation, achieving state‑of‑the‑art or competitive results on these tasks and demonstrating robust tracking of complex motion in in‑the‑wild videos.

arXiv Computer Vision
Sep 22

AffordanceWAM: Affordance-Aware Joint World-Action Modeling for Robot Manipulation

arXiv:2609.22332v1 Announce Type: cross Abstract: Generalizable robot manipulation requires predicting how a scene will evolve, identifying where interactions are feasible, and determining how to act...

By Jiadi You, Qize Yu, Yue Chen, Minghong Cai, Zhide Zhong, Yuran Wang, Bowen Ping, Jiaqi Liang, Zhenhao Shen, Haodong Yan, Yinchuan Li, Ruihai Wu, Xiaojuan Qi, Yingcong Chen