arXiv:2607. 00836v1 Announce Type: cross Abstract: World models are increasingly used in embodied intelligence and generative simulation, yet their scope remains ambiguous across communities.
By Xiaoxiong Zhang, Xiong Zeng, Wei Zhang
Synthesizing human motion from textual descriptions is essential for immersive digital applications, yet existing methods face a persistent trade-off between semantic fidelity and physical realism. Large language model (LLM)-based approaches can interpret diverse open-vocabulary instructions and compose high-level action plans, but they often generate motions that violate physical constraints.
arXiv:2607. 21522v1 Announce Type: cross Abstract: Creating dynamic and physically realistic 4D worlds from natural language descriptions is both fascinating and challenging.
By Hongxin Zhang, Chunru Lin, Junyan Li, Zhou Xian, Tsun-Hsuan Wang, Chuang Gan
arXiv:2606. 26981v1 Announce Type: cross Abstract: Synthesizing human motion from textual descriptions is essential for immersive digital applications, yet existing methods face a persistent trade-off between semantic fidelity and physical realism.
By Xiaomeng Fu, Junfan Lin, Yang Liu, Yaowei Wang, Guanbin Li, Liang Lin, Ziliang Chen
arXiv:2605. 00412v3 Announce Type: replace Abstract: World models have recently re-emerged as a central paradigm for embodied intelligence, robotics, autonomous driving, and model-based reinforcement learning.
By Sen Cui, Jingheng Ma
arXiv:2608. 14530v1 Announce Type: cross Abstract: Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be implicitly maintained by the same generative sequence.
By Zian Meng, Zhen Li, Chuanhao Li, Qiang Li, Kaipeng Zhang
World models must learn the joint dynamics of states, actions, events, and observations, yet existing video, robotics, and simulation datasets usually capture only part of this structure. We introduce CG-World, a large-scale world-state dataset and protocol derived from industrial computer graphics production pipelines.
arXiv:2607. 26452v1 Announce Type: new Abstract: World models must learn the joint dynamics of states, actions, events, and observations, yet existing video, robotics, and simulation datasets usually capture only part of this structure.
By Yiming Cai, Fangjie Yu, Meiqing Yu, Ziyue Shi, Pengfei Yuan, Yong Guo
arXiv:2606. 28128v1 Announce Type: cross Abstract: Video generation models have emerged as a promising paradigm for embodied world simulation.
By Peiwen Zhang, Yufan Deng, Shangkun Sun, Juncheng Ma, Duomin Wang, Jonas Du, Zilin Pan, Ye Huang, Hao Liang, Songyan Huang, Ruihua Zhang, Enze Xie, Ming-Yu Liu, Daquan Zhou
arXiv:2606. 15768v1 Announce Type: cross Abstract: Vision-Language-Action models (VLAs) leverage large-scale vision-language pretraining for semantic robot control, but often lack explicit foresight into how robot actions change the scene.
By Jialei Chen, Kai Wang, Kang Chen, Shuaihang Chen, Feng Gao, Wenhao Tang, Zhiyuan Li, Weilin Liu, Zhuyu Yao, Boxun Li, Yuanbo Xu, Chao Yu
Synthesizing realistic Human-Object Interactions (HOI) is critical for creating embodied avatars and functional virtual environments. However, current data-driven approaches primarily rely on motion capture datasets, which are expensive to scale and limited in functional diversity.
arXiv:2603. 03485v3 Announce Type: replace-cross Abstract: Recent video diffusion models have achieved impressive capabilities as large-scale generative world models.
By Haoran Lu, Shang Wu, Songling Liu, Jianshu Zhang, Maojiang Su, Guo Ye, Chenwei Xu, Lie Lu, Pranav Maneriker, Fan Du, Manling Li, Zhaoran Wang, Han Liu