arXiv:2608.23549v1 Announce Type: new
Abstract: Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces...
By Khiem Vuong, Deva Ramanan, Srinivasa Narasimhan
SpatialCrafter introduces a two‑stage framework for single‑image world modeling that first generates a global 3D proxy using a Point‑anchored Sparse Structure Flow module, then refines appearance with a Generative Deferred Refiner built on a video diffusion model. The method incorporates Parallel Geometry Injection and Proxy‑Aware Corruption training to integrate the proxy without disrupting the pretrained generative manifold, and it is evaluated on a newly constructed dataset of 115K scenes. Experiments demonstrate that SpatialCrafter outperforms existing approaches, reducing long‑term drift and maintaining consistency under rapid camera motion and extreme viewpoints.
By Chuan Fang, Lingteng Qiu, Yixun Liang, Rui Chen, Kunming Luo, Zhaohua Zheng, Tongyuan Bai, Feipeng Tian, Zilong Dong, Zihan Zhou, Ping Tan
arXiv:2605.12957v2 Announce Type: replace
Abstract: Recent developments in generative models and large-scale datasets have substantially advanced 3D world generation, facilitating a broad range of do...
By Hanxin Zhu, Cong Wang, Peiyan Tu, Jiayi Luo, Tianyu He, Xin Jin, Zhibo Chen
PoseDreamer is a new pipeline that uses diffusion models to generate large‑scale synthetic datasets for 3D human mesh estimation, providing 3D mesh annotations that remain aligned with the generated images. The system incorporates controllable image generation, Direct Preference Optimization for control alignment, curriculum‑based hard sample mining, and multi‑stage quality filtering to produce over 500,000 high‑quality samples with a 76% improvement in image‑quality metrics over traditional rendering‑based datasets. Models trained on PoseDreamer match or surpass those trained on real‑world or conventional synthetic data, and combining PoseDreamer with synthetic datasets yields better performance than mixing real and synthetic data alone.
By Lorenza Prospero, Orest Kupyn, Ostap Viniavskyi, Jo\~ao F. Henriques, Christian Rupprecht
Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces artifacts when input views are sparse or target v...
arXiv:2610.07958v1 Announce Type: new
Abstract: Feed-forward 3D Gaussian Splatting (3DGS) reconstructs a scene in a single forward pass, replacing per-scene optimization with a network trained across...
By Minhyeok Lee, Jungho Lee, Minseok Kang, Heeseung Choi, Ig-Jae Kim, Sangyoun Lee
arXiv:2604.14025v2 Announce Type: replace-cross
Abstract: Reconstructing 3D representations from 2D inputs is a fundamental task in computer vision and graphics, serving as a cornerstone for understa...
By Weijie Wang, Qihang Cao, Sensen Gao, Donny Y. Chen, Haofei Xu, Wenjing Bian, Songyou Peng, Tat-Jen Cham, Chuanxia Zheng, Andreas Geiger, Jianfei Cai, Jia-Wang Bian, Bohan Zhuang
DecomVoxel introduces a guided in‑situ denoising optimization that fuses 3D‑native priors with neural scene reconstruction to improve decompositional scene reconstruction. The method employs an epsilon‑based distillation loss for stable latent refinement and adaptive spatial guidance using occupied and vacant anchors with temporal annealing to reduce hallucinations and spatial drift. Experiments on Replica and ScanNet++ demonstrate that DecomVoxel outperforms state‑of‑the‑art approaches while preserving spatial layout, structural fidelity, and style‑consistent texture, yielding high‑quality textured meshes with clean topology.
By Junfeng Ni, Zirui Zhou, Yixin Chen, Yu Liu, Nan Jiang, Zhifei Yang, Song-Chun Zhu, Siyuan Huang
arXiv:2609.01516v1 Announce Type: new
Abstract: While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction and novel-view synthesis, scenarios with limited input views often lead to poor...
By Qian Wang, Yu Wang, Weiqi Li, Xinhua Cheng, Xiandong Meng, Ronggang Wang, Jian Zhang
arXiv:2609.10531v1 Announce Type: new
Abstract: Image-to-3D models can generate visually compelling 3D assets from a single RGB image, but their geometry is often only loosely constrained by the avai...
By Jerred Chen, Simon Weber, Ronald Clark
arXiv:2606. 16278v1 Announce Type: cross Abstract: Long-tail hazardous scenarios are essential for safety-oriented autonomous driving, yet they are difficult to collect and reproduce at scale.
By Zhenhua Wu, Yun Pang, Mingkun Chang, Yuwei Ning, Liangzhi Wang, Yi Xiao, Guanbin Li
arXiv:2604.12251v2 Announce Type: replace
Abstract: 3D Gaussian Splatting (3DGS) delivers high-fidelity real-time rendering but suffers from geometric and photometric degradations under sparse-view c...
By Xinliang Wang, Yifeng Shi, Zhenyu Wu