Automatic facial rigging across heterogeneous mesh topologies remains challenging because high-quality expression supervision is often tied to canonical templates, while deformation transfer to arbitr...
arXiv:2607. 16287v1 Announce Type: cross Abstract: Neural Radiance Fields (NeRF) have enabled photorealistic novel-view synthesis of 3D scenes and, in the facial domain, have been extended to reconstruct and animate 3D face models from a small number of images.
By Minh Tran
arXiv:2608.22655v1 Announce Type: new
Abstract: Creating re-topologized 3D facial meshes is essential for high-quality facial animation but remains labor-intensive and time-consuming. This dissertati...
By Xiang Li
Rigging is inherently task-dependent because the same mesh may require different skeletons and deformation behaviors across animation tasks. In practice, artists often inspect an initial rig and repeatedly edit its skeletal structure and deformation behavior to meet specific animation requirements.
arXiv:2604. 07282v2 Announce Type: replace-cross Abstract: Automated face recognition has made rapid strides over the past decade due to the unprecedented rise of deep neural network (DNN) models that can be trained for domain-specific tasks.
By Fizza Rubab, Yiying Tong, Arun Ross
Make‑It‑Poseable is a feed‑forward framework that treats 3D character posing as a skinning‑free latent‑space transformation. It decouples shape deformation from fixed mesh connectivity, using a latent posing transformer, dense pose representation, and an adaptive completion module with bipartite‑matched latent loss. Experiments show it outperforms existing baselines, generalizes to varied morphologies, and supports 3D authoring tasks such as part replacement and refinement.
By Zhiyang Guo, Ori Zhang, Jax Xiang, Alan Zhao, Zhenxun Yuan, Wengang Zhou, Houqiang Li
arXiv:2505. 11146v4 Announce Type: replace-cross Abstract: Fine-grained facial expression transfer from humans to humanoid agents presents a unique pattern recognition challenge due to the significant domain gap between biological facial dynamics and mechanical control spaces.
By Peizhen Li, Longbing Cao, Xiao-Ming Wu, Runze Yang, Xiaohan Yu
The paper introduces DirectSwap, a mask‑free video head‑swapping method that leverages a newly created cross‑identity paired dataset, HeadSwapBench. By synthesizing expression‑synchronized video pairs from real footage, the authors provide frame‑aligned ground truth for full‑reference evaluation of identity, expression, pose, reconstruction fidelity, and temporal stability. DirectSwap outperforms traditional same‑identity masked reconstruction, especially when head silhouettes change, and can restore non‑head content without external segmentation.
By Yanan Wang, Shengcai Liao, Panwen Hu, Xin Li, Fan Yang, Guangxi Liu, Xiaodan Liang
arXiv:2609.31285v1 Announce Type: new
Abstract: Facial micro-expressions are spontaneous, brief, and subtle facial movements that reveal suppressed emotions in high-stakes environments. In contrast t...
By Huai-Qian Khor, Mengting Wei, Yante Li, Chu Kiong Loo, Guoying Zhao
Mesh subdivision is a fundamental operation for converting coarse, editable meshes into high-resolution surfaces, with broad applications in digital asset creation. Classical rule-based schemes rely on fixed local refinement rules and often produce over-smoothed surfaces.
arXiv:2505. 11146v3 Announce Type: replace-cross Abstract: Fine-grained facial expression transfer from humans to humanoid agents presents a unique pattern recognition challenge due to the significant domain gap between biological facial dynamics and mechanical control spaces.
By Peizhen Li, Longbing Cao, Xiao-Ming Wu, Runze Yang, Xiaohan Yu
arXiv:2608.31033v1 Announce Type: new
Abstract: Lightstage facial capture produces production-quality digital humans, but it is resource and labor-intensive. Multi-camera setups, hours of computation...
By Rukhshanda Hussain, No\'e Artru, Emeline Got, Luiz Gustavo Hafemann, Alexandre Messier, Brandon Dearlove, Rafael M. O. Cruz, Abdallah Dib, Eric Granger