Hugging Face Trending Papers

ViP-Rig: Visual-Prompted Controllable Rigging

Rigging is inherently task-dependent because the same mesh may require different skeletons and deformation behaviors across animation tasks. In practice, artists often inspect an initial rig and repeatedly edit its skeletal structure and deformation behavior to meet specific animation requirements.

arXiv AI
Aug 28

A Unified Conditional Flow for Motion Generation, Editing, and Intra-Structural Retargeting

The paper introduces a unified conditional-flow framework that integrates text-driven motion generation, semantic editing, and intra-structural retargeting into a single rectified-flow model. By treating editing as a change in semantic condition and retargeting as a change in skeletal condition, the approach eliminates fragmented pipelines and allows a single model to perform generation, zero‑shot editing, and zero‑shot retargeting on articulated 3D motion data. Experiments on SnapMoGen and a Mixamo subset demonstrate that the model can handle all three tasks without task‑specific fine‑tuning, preserving both motion semantics and skeletal structure.

By Junlin Li, Xinhao Song, Siqi Wang, Haibin Huang, Yili Zhao
arXiv Machine Learning
Sep 7

UniMate: One Unified Model to Animate Diverse Skeletons

UniMate is a unified foundation model that generates articulated motion for any skeleton from a rigged 3D asset and a text prompt, eliminating the need for test‑time optimization or per‑skeleton retraining. It uses a topology‑aware diffusion transformer that incorporates skeletal topology through graph‑aware attention bias, spectral rotary position embedding, and a global topological conditioner. Trained on the newly curated UniML3D dataset of 13,006 diverse motion sequences, UniMate outperforms existing baselines in quality, generalization, and efficiency, and supports zero‑shot cross‑topology transfer, in‑betweening, expansion, and text‑guided editing.

By Linzhan Mou, Jiahui Lei, Zhiyang Dou, Chenyue Cai, Chaoyue Song, Adam Finkelstein, Szymon Rusinkiewicz
Hugging Face Trending Papers
Jul 9

SkelGen4D: Weakly-Supervised Skeleton-Based 4D Generation for Text-Driven Mesh Animation

We study 4D generation to synthesize temporally coherent sequences of 3D geometry for animation and content creation. In contrast to existing SDS-based optimization methods and video-driven animation approaches, we adopt a skeleton-driven animation framework aligned with standard industrial pipelines, which enables explicit control and editing.

arXiv Computer Vision
Sep 3

Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characters

Make‑It‑Poseable is a feed‑forward framework that treats 3D character posing as a skinning‑free latent‑space transformation. It decouples shape deformation from fixed mesh connectivity, using a latent posing transformer, dense pose representation, and an adaptive completion module with bipartite‑matched latent loss. Experiments show it outperforms existing baselines, generalizes to varied morphologies, and supports 3D authoring tasks such as part replacement and refinement.

By Zhiyang Guo, Ori Zhang, Jax Xiang, Alan Zhao, Zhenxun Yuan, Wengang Zhou, Houqiang Li
arXiv Computer Vision
Sep 15

MorphoStyle: Motion Style Transfer with Morphology Control

MorphoStyle is a new framework for shape‑aware motion style transfer that uses a shape‑conditioned FSQ‑VAE. It disentangles style from content through a contrastive style encoder, a text‑guided style‑routing mechanism, and a manifold‑preserving style modulator. Experiments on benchmark datasets show that MorphoStyle outperforms existing baselines in both shape control and motion style transfer.

By Xin Feng, Eleonora D'Arnese, Mohan Sridharan
arXiv Computer Vision
Sep 15

MoCapAnything V2: End-to-End Motion Capture for Arbitrary Skeletons

arXiv:2604.28130v4 Announce Type: replace Abstract: Recent methods for arbitrary-skeleton motion capture from monocular video follow a factorized pipeline, where a Video-to-Pose network predicts join...

By Kehong Gong, Zhengyu Wen, Dao Thien Phong, Mingxi Xu, Weixia He, Qi Wang, Ning Zhang, Zhengyu Li, Guanli Hou, Dongze Lian, Xiaoyu He, Mingyuan Zhang, Hanwang Zhang