arXiv:2608.31033v1 Announce Type: new
Abstract: Lightstage facial capture produces production-quality digital humans, but it is resource and labor-intensive. Multi-camera setups, hours of computation...
By Rukhshanda Hussain, No\'e Artru, Emeline Got, Luiz Gustavo Hafemann, Alexandre Messier, Brandon Dearlove, Rafael M. O. Cruz, Abdallah Dib, Eric Granger
Lightstage facial capture produces production-quality digital humans, but it is resource and labor-intensive. Multi-camera setups, hours of computation, and massive data storage create bottlenecks tha...
arXiv:2608.23410v1 Announce Type: new
Abstract: Photorealistic novel view synthesis of people remains challenging at high spatial resolutions and across multiple target cameras, where preserving iden...
By Federico Stella, Fei Jiang, Zhongshi Jiang, Zohar Barzelay, Emanuel Garbin, Amin Jourabloo, Liuhao Ge
arXiv:2606.10142v2 Announce Type: replace
Abstract: Recent advances in 3D generation have led to substantial improvements in realism, controllability, and efficiency, yet the evaluation of 3D assets...
By Nanshan Jia, Zhenyu Zhao, Junbo Peng, Sui Huang, Jingshen Wang, Zeyu Zheng
Parametric models of the human head are essential tools traditionally used in computer vision and graphics for animation, rendering, and reconstruction. More recently, they serve as crucial conditioning signals within generative large vision models, allowing for tight spatial control of generated imagery.
arXiv:2407. 18245v3 Announce Type: replace-cross Abstract: Human head detection, keypoint estimation, and 3D head model fitting are essential tasks with many applications.
By Orest Kupyn, Eugene Khvedchenia, Christian Rupprecht
arXiv:2609.24158v1 Announce Type: new
Abstract: Reconstructing expressive and relightable 3D head avatars from monocular videos remains challenging in computer vision, as it requires accurate modelin...
By Jiankuo Zhao, Xiangyu Zhu, Jijie Li, Baiqin Wang, Shukai Chen, Zhen Lei
arXiv:2609.15746v1 Announce Type: cross
Abstract: Automatic facial rigging across heterogeneous mesh topologies remains challenging because high-quality expression supervision is often tied to canoni...
By Andrew Fleet, Soroush Mehraban, Vida Adeli, Cole Clifford, Babak Taati
arXiv:2605. 04035v3 Announce Type: replace-cross Abstract: We propose HeadsUp, a scalable feed-forward method for reconstructing high-quality 3D Gaussian heads from large-scale multi-camera setups.
By Evangelos Ntavelis, Sean Wu, Mohamad Shahbazi, Fabio Maninchedda, Dmitry Kostiaev, Artem Sevastopolsky, Vittorio Megaro, Trevor Phillips, Alejandro Blumentals, Shridhar Ravikumar, Mehak Gupta, Reinhard Knothe, Jeronimo Bayer, Matthias Vestner, Simon Schaefer, Thomas Etterlin, Christian Zimmermann, Alexey Artemov, Mathias Deschler, Peter Kaufmann, Stefan Brugger, Sebastian Martin, Brian Amberg, Tom Runia
Automatic facial rigging across heterogeneous mesh topologies remains challenging because high-quality expression supervision is often tied to canonical templates, while deformation transfer to arbitr...
The paper introduces GNM Head, a generative anthropometric model that extends beyond traditional head models by including detailed ocular and intra‑oral structures such as eyeballs, teeth, and tongue. Built from a large collection of high‑resolution 3D scans and artist‑crafted samples, GNM offers improved geometric fidelity and state‑of‑the‑art fitting performance for target 3D face scans. The authors release the full framework publicly to support further research and development.
By Stylianos Ploumpis, Jan Bednarik, Gaspard Zoss, Ruslan Guseinov, Luca Prasso, Prashanth Chandran, Oliver Boyne, Vasileios Choutas, Timo Bolkart, Daoye Wang, Menglei Chai, Di Qiu, Sebastian Winberg, Gilles Rainer, Lewis Bridgeman, Leonhard Helminger, Edo Collins, Delio Vicini, J\'er\'emy Riviere, Yannick Boetzel, Alexander Koumis, Stylianos Moschoglou, Jay Busch, Cynthia Herrera, Jacob Still, Scott Ysebert, Peter Lincoln, Sergio Orts Escolano, Christoph Rhemann, Erroll Wood, Thabo Beeler, Stefanos Zafeiriou
arXiv:2607. 16287v1 Announce Type: cross Abstract: Neural Radiance Fields (NeRF) have enabled photorealistic novel-view synthesis of 3D scenes and, in the facial domain, have been extended to reconstruct and animate 3D face models from a small number of images.
By Minh Tran