CoVEBench: Can Video Editing Models Handle Complex Instructions?
arXiv:2606. 08415v1 Announce Type: cross Abstract: While recent text-guided video editing models excel at elementary tasks (e.
WeVisCut is a long‑form script‑to‑video system that unifies narration, editing, and tool execution into a single agent. It uses a four‑stage data pipeline that reconstructs editing intent from finished videos, generating over 130K training examples to train a 9B policy capable of coordinating production and recovering from failures. The system introduces a 100‑task benchmark with five metrics, outperforming its base model, matching Claude Opus 5 in performance while using far fewer tokens, and surpassing task‑matched native editors on the proposed metrics.
arXiv:2606. 08415v1 Announce Type: cross Abstract: While recent text-guided video editing models excel at elementary tasks (e.
arXiv:2606. 23327v2 Announce Type: replace-cross Abstract: Video editing has become essential in digital media creation, yet existing automated systems are restricted to short segment processing and domain-specific tasks.
arXiv:2609.26015v2 Announce Type: replace Abstract: Instruction-guided video editing requires executing a requested change while preserving the source video's appearance and temporal structure. We pr...
Timeline-Bench is a benchmark comprising 56 real video‑editing tasks that require AI agents to transform raw production material into finished videos. Each task includes a brief, source assets, a container, and a set of tests that assess format, content, brief compliance, and quality based on 2,582 blind judgments by 43 video editors. In evaluations, the best agent resolved only 15 of the 56 tasks, and most failures were due to quality tests rather than technical errors.
OmniEdit-Bench introduces a comprehensive benchmark for instruction-based video editing (IVE), addressing limitations of existing datasets by covering spatial, temporal, audio, and reference-based editing tasks and distinguishing explicit from implicit instructions. The evaluation framework assesses editing quality across accuracy, preservation, realism, and consistency, using human judgments and vision-language models, and incorporates an accuracy-aware penalty to ensure instruction fidelity. Experiments reveal that current IVE models perform poorly, highlighting the need for improved methods.
arXiv:2609.08275v1 Announce Type: new Abstract: Recent multi-shot audio-video generators can produce increasingly coherent and cinematic outputs, but coherence does not imply the ability to execute e...
The paper introduces Sora100K, a dataset that captures AI‑Native video creation workflows as structured trajectories rather than isolated clips. It categorizes trajectories into text‑to‑video generation roots, single‑turn editing edges, and multi‑turn editing sequences, annotating each with semantic and operation labels via a VLM. A rigorous construction pipeline ensures accurate source‑to‑edit lineage and intermediate states, and lightweight adaptation on LTX‑2 models demonstrates improved visual quality, multi‑shot generation, and cross‑shot consistency, though multi‑turn editing remains challenging.
VideoWeaver is an agent harness and benchmark for long‑video generation that evaluates and evolves reusable skills. It allows an agent to dynamically compose foundation skills into a workflow based on a single high‑level instruction, rather than following a static pipeline. The benchmark includes 16 task categories and 285 cases with multimodal references, and an evidence‑grounded agent‑as‑judge inspects execution traces and final videos to guide skill evolution, improving both process and output quality.
arXiv:2608.17566v2 Announce Type: replace Abstract: The quality and diversity of instruction-based video editing datasets are steadily improving, yet existing datasets mainly focus on single editing...
Recent advances in video generative models have enabled high-fidelity, temporally coherent video generation. However, these models often struggle to satisfy prompts requiring specialized knowledge, sp...
Existing instruction-based video editing datasets commonly focus on single-task appearance editing, failing to meet the complex creative demands of real-world scenarios. To bridge this gap, we present Goku, a large-scale dataset featuring 2 million high-quality, instruction-aligned video editing pairs, which is the first to extend task boundaries from basic appearance editing to multi-task and structural manipulations(e.
The paper introduces the Multi-Instruction Multi-Shot Long-Video Editing (MMLVE) task, aiming to enable consistent editing of long videos with multiple instructions. It proposes an agentic editing framework that combines Large Language Models and Vision-Language Models for shot-level decoupling and precise instruction parsing. The authors also present the MMLVE-Bench dataset and evaluation metrics, showing that their MMLVE-Agent outperforms existing state‑of‑the‑art methods by eliminating hallucinations and preserving temporal consistency.