CoinVE-200K: A Large-Scale High-Quality Dataset for Compositional Instruction-Guided Video Editing
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
CoinVE-200K is a large, high‑quality dataset for compositional instruction‑guided video editing, featuring 1080p video‑editing pairs up to 201 frames long and containing 2–5 atomic editing operations per sample. The dataset covers diverse editing intents—targeting humans, objects, and backgrounds with addition, removal, modification, and stylization—while ensuring instruction faithfulness, visual quality, temporal consistency, and compositional diversity through a careful generation and filtering pipeline. CoinVE-Bench benchmarks these capabilities, and CoinVE-Edit, a 22B model built on Wan2.1‑T2V‑14B and Qwen3‑VL‑8B‑Instruct, demonstrates strong performance in instruction following, compositional editing accuracy, visual quality, and temporal consistency.
OmniEdit-Bench introduces a comprehensive benchmark for instruction-based video editing (IVE), addressing limitations of existing datasets by covering spatial, temporal, audio, and reference-based editing tasks and distinguishing explicit from implicit instructions. The evaluation framework assesses editing quality across accuracy, preservation, realism, and consistency, using human judgments and vision-language models, and incorporates an accuracy-aware penalty to ensure instruction fidelity. Experiments reveal that current IVE models perform poorly, highlighting the need for improved methods.
VINCIE‑NExT is a unified framework that transfers image editing capabilities to video editing by using in‑context visual demonstrations. It decomposes video editing into a chain of sub‑tasks (Video → Image → Image → Video), routing editing intent through the image domain and enabling joint training from heterogeneous image and video data under a single diffusion objective. The method introduces a novel position encoding to link image demonstrations and video frames, allowing pixel‑faithful appearance propagation, and supports test‑time scaling through progressive diffusion stages.
Existing instruction-based video editing datasets commonly focus on single-task appearance editing, failing to meet the complex creative demands of real-world scenarios. To bridge this gap, we present Goku, a large-scale dataset featuring 2 million high-quality, instruction-aligned video editing pairs, which is the first to extend task boundaries from basic appearance editing to multi-task and structural manipulations(e.
arXiv:2606. 08415v1 Announce Type: cross Abstract: While recent text-guided video editing models excel at elementary tasks (e.
The paper introduces Anchor-based Video Editing (AVE), a two-stage framework that converts a powerful image editor into a video editor by first editing keyframes and then propagating those edits across time using a motion-guided image-to-video diffusion model. AVE treats edited keyframes as fixed anchors, leveraging the strengths of modern image editors while avoiding costly end-to-end video training. Experiments on IVEBench and VIE-Bench demonstrate strong performance in instruction following, temporal consistency, and content fidelity, and ablations show that video quality correlates with the underlying image editor’s performance.