CoVEBench: Can Video Editing Models Handle Complex Instructions?
arXiv:2606. 08415v1 Announce Type: cross Abstract: While recent text-guided video editing models excel at elementary tasks (e.
OmniEdit-Bench introduces a comprehensive benchmark for instruction-based video editing (IVE), addressing limitations of existing datasets by covering spatial, temporal, audio, and reference-based editing tasks and distinguishing explicit from implicit instructions. The evaluation framework assesses editing quality across accuracy, preservation, realism, and consistency, using human judgments and vision-language models, and incorporates an accuracy-aware penalty to ensure instruction fidelity. Experiments reveal that current IVE models perform poorly, highlighting the need for improved methods.
arXiv:2606. 08415v1 Announce Type: cross Abstract: While recent text-guided video editing models excel at elementary tasks (e.
arXiv:2608.17566v2 Announce Type: replace Abstract: The quality and diversity of instruction-based video editing datasets are steadily improving, yet existing datasets mainly focus on single editing...
CoinVE-200K is a large, high‑quality dataset for compositional instruction‑guided video editing, featuring 1080p video‑editing pairs up to 201 frames long and containing 2–5 atomic editing operations per sample. The dataset covers diverse editing intents—targeting humans, objects, and backgrounds with addition, removal, modification, and stylization—while ensuring instruction faithfulness, visual quality, temporal consistency, and compositional diversity through a careful generation and filtering pipeline. CoinVE-Bench benchmarks these capabilities, and CoinVE-Edit, a 22B model built on Wan2.1‑T2V‑14B and Qwen3‑VL‑8B‑Instruct, demonstrates strong performance in instruction following, compositional editing accuracy, visual quality, and temporal consistency.
arXiv:2609.08275v1 Announce Type: new Abstract: Recent multi-shot audio-video generators can produce increasingly coherent and cinematic outputs, but coherence does not imply the ability to execute e...
RefVideo-6M is a new large-scale reference-guided editing dataset that includes 5 million video editing samples and 1 million image editing samples, each paired with about 6 million visual references. The dataset is constructed to avoid artifacts by using real, artifact‑free videos as targets and filtering input conditions with multiple editing experts, thereby providing reliable supervision. It enables models to learn fine‑grained visual correspondence beyond text‑only instructions and supports the training of a reference‑guided video editing model, Ref‑MoT, which shows improved visual quality, controllability, and reference consistency.
AVENUE is a new benchmark and evaluation framework for audio‑video editing that includes 1,291 source clips and 7,957 editing instructions covering audio‑targeted, video‑targeted, and coupled edits. It introduces a sample‑specific, modality‑aware evaluation that specifies the intended change and the content that must remain unchanged. The study applies this framework to joint, sequential, and separate editing models, revealing that existing models often alter unintended modalities, highlighting a key challenge in controllable AV editing.
Existing instruction-based video editing datasets commonly focus on single-task appearance editing, failing to meet the complex creative demands of real-world scenarios. To bridge this gap, we present Goku, a large-scale dataset featuring 2 million high-quality, instruction-aligned video editing pairs, which is the first to extend task boundaries from basic appearance editing to multi-task and structural manipulations(e.
Memory-V2V is a memory‑augmented video‑to‑video diffusion framework designed to improve cross‑turn consistency in multi‑turn video editing. It stores previous outputs in an external memory, retrieves relevant edits, and incorporates them via relevance‑aware tokenization and adaptive compression, allowing scalable conditioning without linear computational growth. Experiments on iterative video novel view synthesis and text‑guided long video editing show that Memory‑V2V enhances consistency while preserving visual quality and outperforming strong baselines with modest overhead.
arXiv:2607.18227v2 Announce Type: replace Abstract: In line with the prevailing direction of vision research, we explore the integration of both generation and editing capabilities for video and imag...
The paper introduces EditVid, a training‑free framework for video editing that unifies instruction‑guided and reference‑guided edits. It employs sparse causal memory for local coherence, correspondence‑based post‑attention token injection for long‑range identity preservation, and soft latent blending for edit locality. EditVid supports a wide range of editing tasks—including style transfer, attribute modification, object insertion, part‑level editing, and subject replacement—and outperforms the strongest training‑free baseline on FiVE while achieving competitive results on IVEBench, with a user study showing a 51.8% overall preference over seven competing methods.
Despite progress in instruction-based video editing, unimodal textual instructions inherently struggle to convey fine-grained textures and complex dynamics. To bridge this perceptual gap, we propose Visual In-context Editing, a new paradigm elevating video editing from textual instructions to multi-modal visual guidance encompassing single image, image pair, and video pair.
The paper introduces EditVid, a training‑free framework that unifies instruction‑guided and reference‑guided video editing. It combines sparse causal memory for local coherence, correspondence‑based post‑attention token injection for long‑range identity preservation, and soft latent blending for edit locality. EditVid supports a wide range of editing tasks—including style transfer, attribute modification, object insertion, part‑level editing, and subject replacement—and outperforms the strongest training‑free baseline on FiVE while achieving competitive results on IVEBench, with a user study showing a 51.8% overall preference over seven competing methods.