arXiv:2608. 12290v1 Announce Type: cross Abstract: Modern black-box Image-to-Video (I2V) models offer powerful capabilities in automated content creation, yet their lack of fine-grained control and reliability presents significant challenges in professional workflows.
By Aman Tyagi, Hemanth Boinpally, Jonathan Chen, Douglas Gebert, Steven Hickson
Modern black-box Image-to-Video (I2V) models offer powerful capabilities in automated content creation, yet their lack of fine-grained control and reliability presents significant challenges in professional workflows. Their inherent stochasticity causes minor variations in textual prompts or hyperparameters to yield drastically different outputs often necessitating inefficient, brute-force trial-and-error processes.
arXiv:2602. 11790v2 Announce Type: replace Abstract: Although recent end-to-end video generation models demonstrate impressive performance in visually oriented content creation, they remain limited in scenarios that require strict logical rigor and precise knowledge representation, such as instructional and educational media.
By Lingyong Yan, Jiulong Wu, Dong Xie, Weixian Shi, Deguo Xia, Jizhou Huang
arXiv:2606. 07649v1 Announce Type: cross Abstract: Long-form video generation requires systematic narrative planning and visual consistency that current short-clip methods cannot provide.
By Lingxuan Huang, Sizhe He, Hengji Zhou, Liqiang Nie, Lianghao Xia, Chao Huang
arXiv:2606. 08415v1 Announce Type: cross Abstract: While recent text-guided video editing models excel at elementary tasks (e.
By Jiangtao Wu, Jiaming Wang, Yiwen He, Yuanxing Zhang, Shihao Li, Dunyuan Liu, Xuedong Zhao, Jialu Chen, Zekun Moore Wang, Jiaheng Liu
Existing instruction-based video editing datasets commonly focus on single-task appearance editing, failing to meet the complex creative demands of real-world scenarios. To bridge this gap, we present Goku, a large-scale dataset featuring 2 million high-quality, instruction-aligned video editing pairs, which is the first to extend task boundaries from basic appearance editing to multi-task and structural manipulations(e.