Reinforcement learning

Policy optimisation, reward modelling and RLHF — how models are trained by feedback rather than by labels.

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arXiv AI
Sep 10

Learning to Configure Agentic AI Systems

The paper introduces ARC, a lightweight hierarchical policy that learns to configure LLM‑based agent systems on a per‑query basis by treating each configuration as a temporally extended option in a semi‑Markov decision process. Unlike fixed templates or hand‑tuned heuristics, ARC dynamically selects workflows, tools, token budgets, and prompts tailored to the difficulty of each query. Experiments on reasoning, tool‑use, and agentic benchmarks show that ARC outperforms budget‑matched tool‑augmented LLMs, boosting reasoning accuracy by 31.3%, tool‑use accuracy by 13.95%, and doubling success on the τ‑Bench Airline Pass task from 9.0% to 18.0%.

By Aditya Taparia, Som Sagar, Ransalu Senanayake
arXiv AI
Sep 10

FrogNano: Training a 4B Coding Agent via Online Task Synthesis

FrogNano is a 4B coding agent trained exclusively with reinforcement learning on about 1,500 synthetic software engineering environments. Its training leverages an online task synthesis pipeline that generates tasks at the current agent’s learnability frontier, improving performance without distilling from larger models. The report details the methodology, evaluates the agent across diverse environments, and analyzes its effectiveness as a lightweight coding agent for minimal hardware.

By Minseon Kim, Zhengyan Shi, Emiliano Penaloza, Christopher Cui, Roger Creus Castanyer, Maryam Hashemzadeh, Isadora White, Jonathan Light, Jeonghye Kim, Matheus Pereira, Darya Moldavskaya, Chinmay Singh, Fabio Vera, Baolin Peng, Xingdi Yuan, Marc-Alexandre C\^ot\'e, Alessandro Sordoni
arXiv AI
Sep 10

Mind the Phase: Effective Rank and Representation Health in Legged Locomotion

The paper investigates how reinforcement‑learning policies for legged robots encode gait information by examining the effective rank of the policy Jacobian conditioned on gait phase. It finds that common architectural features such as layer normalization and residual connections allocate more representational capacity to swing than stance, a pattern absent in vanilla MLPs. Leveraging these insights, the authors propose a simple recipe that improves sim‑to‑real transfer, reducing joint jitter on a physical Spot robot by roughly three‑fold.

By Felipe Tommaselli, Thiago H. Segreto, Juliano D. Negri, Ricardo V. Godoy, Marcelo Becker
arXiv Machine Learning
Sep 10

Spectral Prioritized Sweeping in Nonstationary Reinforcement Learning

Spectral Prioritized Sweeping (SPS) extends traditional Prioritized Sweeping by incorporating graph topology through the resolvent and Laplacian diffusion, creating a smoother priority score that propagates reward changes more effectively in nonstationary reinforcement learning. The method, called Graph Topology Augmentation for Prioritized Sweeping (GTA-PS), uses a mixing of regularized Laplacian inverses and an adaptive scheduler based on the Second Largest Eigenvalue Modulus to adjust the influence of topology during replanning. Experiments on FourRooms and GARNET domains show that GTA-PS improves replanning efficiency compared to standard PS under both exact dynamic programming and Dyna-style planners.

By Hung Pham, Tuan Dam
Hugging Face Trending Papers
Sep 8

Learning to build covering structures with continuous adjustments

The paper presents a reinforcement learning method, HSAC, that builds covering structures without relying on rigid, pre‑planned sequences. It uses graph‑structured state representations and a mixed action space to select blocks and adjust their placement continuously, while an efficient exploration strategy incorporates unilateral edges into graph neural networks. HSAC outperforms the prior hybrid‑PPO approach, shows strong sample efficiency, robustness to hyperparameters, and successfully transfers policies from simulation to a real two‑robot 3D‑printed block construction task.

Hugging Face Trending Papers
Sep 8

SUN: Reaching for Novelty in Reinforcement Learning

The paper introduces SUN, a reachability-aware goal-selection framework for reinforcement learning that jointly considers novelty and reachability. SUN uses successor value functions to identify goals that are both novel and reachable, proving properties such as recovering count-based bonuses, bounding short-horizon hitting probabilities, and rejecting unreachable goals. An adaptive goal-selection strategy and a lightweight pseudocount are proposed, and extensive benchmarks show SUN outperforming state-of-the-art methods across diverse environments.

Hugging Face Trending Papers
Sep 8

Which Forms of Caregiver Feedback Support Grammar Learning? A Reinforcement-Learning Study of Child-Like Language Models

The study investigates how different types of caregiver feedback influence grammar learning by training small GPT‑2‑style models on child‑directed language and fine‑tuning them with reinforcement learning. Four feedback categories—communicative, structural alignment, semantic contingency, and affective—were evaluated, with structural alignment showing the strongest improvement in grammaticality and communicative feedback yielding moderate gains. Semantic contingency and affective feedback did not enhance grammaticality, though they may aid other language learning aspects, indicating that various feedback forms contribute complementarily to language acquisition.

Hugging Face Trending Papers
Sep 8

Routing Dense Layouts with History-Aware Offline Reinforcement Learning using LSTM

The paper introduces a history‑aware offline reinforcement learning policy that predicts iterative cost weights for routing in dense integrated circuit designs. By incorporating a lightweight LSTM and additional router features, the policy retains sequence context and improves convergence across various placement densities and guide qualities. Integrated into any cost‑based router with minimal changes, the approach reduces design rule violations by an average of 92% and cuts runtime by 10%.

arXiv Computation and Language
Sep 7

ConsensusBench: Benchmark of Consensus Nodes for LLM Reasoning via Outcome Reward Densifying

ConsensusBench is a new dataset that supplies rule‑based process‑level signals for large language model reasoning. It identifies key intermediate conclusions—called Consensus Nodes—by filtering correct trajectories and clustering semantically equivalent statements. By incorporating a process reward derived from these nodes into GRPO‑style reinforcement learning, the authors create ConsensusPR, which reduces reward sparsity and improves performance on benchmarks such as AIME, GSM8K, and MATH‑500.

By Shi-Qi Yan, Chao-Hong Tan, Qian Chen, Wen Wang, Xiangang Li, Zhen-Hua Ling
arXiv AI
Sep 7

VLA-Precision: Asymmetric Co-Bootstrapping for Efficient Real-World Online RL of Vision-Language-Action Models

VLA-Precision introduces an efficient real‑world online reinforcement learning framework for vision‑language‑action (VLA) models, featuring the Asymmetric Co‑Bootstrapping (ACoB) algorithm and the ACoB‑Stream architecture. ACoB uses asymmetric co‑bootstrapping across timescales to rapidly improve policy performance while refining value estimates, thereby reducing policy drift. ACoB‑Stream enables large VLA models to run with up to 10.9× higher throughput and computational efficiency, achieving a 98.3 % mean success rate on nine high‑precision chemistry tasks in under 46 minutes per task.

By Chenyu Su, Zhaolong Shen, Yuan Qian, Chen Qian, Rui Zhang, Feng Yan, Weixing Chen, Fei Zhang, Jiamin Wang, Shuang Cong, Weiwei Shang