Reinforcement learning

Policy optimisation, reward modelling and RLHF — how models are trained by feedback rather than by labels.

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arXiv AI
Sep 15

Learning Human-Like Badminton Skills for Humanoid Robots

arXiv:2602.08370v2 Announce Type: replace-cross Abstract: Realizing versatile and human-like performance in high-demand sports like badminton remains a formidable challenge for humanoid robotics. Unl...

By Yeke Chen, Shihao Dong, Xiaoyu Ji, Jingkai Sun, Zeren Luo, Liu Zhao, Jiahui Zhang, Wanyue Li, Ji Ma, Bowen Xu, Yimin Han, Xuanyi Li, Yudong Zhao, Liyun Li, Peng Lu
arXiv AI
Sep 15

ZGCM-1: A Fully Open and Extremely Efficient Foundation Model for Math and Agentic Search

ZGCM-1 is a 7B dense foundation model trained from scratch with extreme data, system, and algorithmic efficiency. It uses a core premise that compact models can overcome capacity limits by combining deliberate internal thinking with active external tool use, supported by a 256K context and an end‑to‑end high‑efficiency training recipe that includes interleaved gated sliding‑window and full attention, a stable FP8 Muon optimizer, progressive curriculum scaling, and reformulation of interaction traces into Markov Decision Processes. The model is competitive with much larger frontier models on challenging mathematical reasoning and agentic search tasks, offers a ~4.2× efficiency improvement in pre‑training time‑to‑loss, and its weights, checkpoints, training code, data recipes, and logs are fully open‑source to support community research.

By Jiyan He, Guang Liang, Hao Liu, Haoxiang Guan, Jinbo Sun, Junyi Guo, Wenjun Feng, Yantai Xie, Yifei Shen, Bin Shao, Chuyang Wei, Kai Chen, Kexin Zhou, Minghang Zhu, Shuxin Zheng, Tie-Yan Liu, Taine Zhao, Wenhui Zhu, Xueyin Xu, Xiaoqing Zhang, Yatao Li, Yuxuan Ren
arXiv AI
Sep 15

Not All Prompts Are Equal: Exploration-Guided Prompt Scaffolding for Multimodal Reinforcement Post-Training

The paper introduces an exploration-guided prompt scaffolding framework for multimodal large language models, dynamically adjusting the prompt distribution during reinforcement learning post-training. It uses an Exploration Potential Score (EPS) derived from KL-regularized policy improvement to assess prompt utility without extra overhead, and a teacher model rewrites low-utility prompts to preserve intent while improving informativeness. Experiments on Geo3K, MMK12, MathVision, and MMMU-Pro show consistent performance gains, up to 9.7% in-domain and over 11% on out-of-distribution benchmarks.

By Yuanhao Yue, Qianli Ma, Chengyu Wang, Haoting Wang, Lei Shen, Jun Huang
arXiv Machine Learning
Sep 15

High-Probability Nash Regret for Decentralized Learning in Markov $\alpha$-Potential Games: Episodic and Fully Online Asynchronous Algorithms with Applications to Markov Congestion Games

arXiv:2609. 14959v1 Announce Type: new Abstract: We study decentralized learning of Nash equilibria (NE) in infinite-horizon discounted Markov games under bandit feedback, focusing on Markov $\alpha$-potential games.

By S. Rasoul Etesami