Finding policies for Markov Decision Processes (MDPs) is a central problem in areas such as Reinforcement Learning and Operations Research. Here, we have to repeatedly choose an action that should be...
arXiv:2608.24627v1 Announce Type: new
Abstract: We study adversarial bandit maximization of monotone submodular functions under a matroid constraint. For a rank-$k$ matroid on $n$ elements, we give a...
By Zongqi Wan, Zhijie Zhang
arXiv:2607. 19854v1 Announce Type: new Abstract: We study horizon-free regret minimization for finite-horizon time-homogeneous tabular Markov decision processes with $S$ states, $A$ actions, horizon $H$, and per-trajectory total reward bounded by $1$.
By Runlong Zhou, Zihan Zhang, Maryam Fazel, Simon S. Du
arXiv:2609.06489v1 Announce Type: cross
Abstract: Monte Carlo Tree Search (MCTS) has demonstrated success in online planning for deterministic environments, yet significant challenges remain in adapt...
By Tuan Dam
arXiv:2602. 17315v3 Announce Type: replace-cross Abstract: We introduce Flickering Multi-Armed Bandits (FMAB) to model sequential decision-making in environments with changing action availability, where accessibility of the next action is restricted to a subset dependent on the agent's current choice.
By Sourav Chakraborty, Amit Kiran Rege, Claire Monteleoni, Lijun Chen
arXiv:2609.36486v1 Announce Type: new
Abstract: We study an unknown-transition finite-horizon Markov decision process (MDP) with a finite collection of known reward functions $\{r^1, r^2, \ldots, r^M...
By Zijun Chen, Zihan Zhang
arXiv:2608.12134v2 Announce Type: replace-cross
Abstract: We study nonnegative submodular maximization on $n$ elements subject to a general matroid of rank $k$, when the offline algorithm is given an...
By Vaneet Aggarwal
arXiv:2608. 12134v1 Announce Type: cross Abstract: We study nonnegative submodular maximization subject to a general matroid when the offline algorithm is given an arbitrary controlled value oracle.
By Vaneet Aggarwal
The paper extends dueling bandits to episodic Markov decision processes where selecting a pair of arms not only yields a noisy preference but also influences the next state. It defines a state‑wise preference‑based MDP with adversarially changing preferences and Borda‑score losses, and proves a minimax regret of ∫Θ(min{HT,(H^3SK)^{1/3}T^{2/3}}) under known transitions. The authors provide an online linear‑optimization algorithm achieving this bound, a policy‑optimization algorithm with closed‑form updates, and extensions to unknown transitions.
By Taira Tsuchiya, Shinji Ito, Haipeng Luo
We study the contextual combinatorial semi-bandit (CCSB) problem with general reward function approximation. At each round, the learner observes a context, selects a combinatorial action consisting of a subset of basic arms, and receives the reward of each selected arm; the goal is to maximize the cumulative reward over time.
arXiv:2607. 13686v1 Announce Type: new Abstract: We study the contextual combinatorial semi-bandit (CCSB) problem with general reward function approximation.
By Hao Qin, Chicheng Zhang
arXiv:2509. 16586v2 Announce Type: replace Abstract: Recent advances have significantly improved our understanding of the sample complexity of learning in average-reward Markov decision processes (AMDPs) under the generative model.
By Yukuan Wei, Xudong Li, Lin F. Yang