Multimodal models

Vision-language models, speech and cross-modal systems that read, look and listen in the same forward pass.

4,631 stories · RSS feed

Hugging Face Trending Papers
Jun 1

WALL-WM: Carving World Action Modeling at the Event Joints

WALL-WM is a World Action Model that shifts video-action learning from chunk-centric optimization to event-grounded Vision-Language-Action pretraining, using semantically coherent action events as the atomic unit of learning. Existing WAMs commonly initialize from multimodal or video foundation models and then optimize fixed-length action chunks conditioned directly on the current observation and instruction.

Hugging Face Trending Papers
Jun 1

The Lie We Tell: Correcting the Euclidean Fallacy in Vision Language Action Policies via Score Matching on Tangent Space

Diffusion-based Vision-Language-Action policies achieve remarkable success in robotic manipulation, yet commit a fundamental geometric error we term the $\textbf{Euclidean Fallacy}$: representing SE(3) poses as flat $\mathbb{R}^{12}$ vectors. This approximation induces (1) manifold drift violating SO(3) constraints, (2) broken equivariance under coordinate transformations, and (3) non-geodesic trajectories with excessive kinematic cost.

Hugging Face Trending Papers
Jun 1

ATLAS: Agentic Test-time Learning-to-Allocate Scaling

Test-time scaling has become a major way to improve large language model reasoning, but its orchestration has remained designer-engineered: a fixed sample budget, a fixed refinement loop, a fixed scoring rule, or a fixed search policy decides how compute is spent, leaving the model in charge of solving but not of orchestration. We introduce ATLAS, an agentic test-time scaling framework in which an LLM orchestrator owns the control loop end-to-end.