AI agents

Tool use, function calling, orchestration and the protocols that let models act rather than only answer.

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Simon Willison
Oct 20

Battle Drones - a vibe coded RTS with audio-based multiplayer

Battle Drones is a browser‑based, Command & Conquer‑style real‑time strategy game that evolved through 12 major iterations, adding 3D models, varied terrain, random map generation, and both local and online multiplayer via audio synchronization. The game features nine buildings, seven ground vehicles, six aerial vehicles, and three infantry units, with fog of war, area‑effect weapons, and multiple play modes such as skirmish and last‑stand. The project showcases how AI‑assisted coding (primarily Claude) can accelerate game development and introduce innovative multiplayer mechanics using sound.

Towards Data Science
Oct 20

Skill or MCP Server? Ask What Stops the LLM From Disobeying

The article titled "Skill or MCP Server? Ask What Stops the LLM From Disobeying" discusses the concept of spec-driven test automation, specifically in the context of part 4 of a series. It explores how to prevent large language models from acting against intended instructions. The piece was originally published on Towards Data Science.

By Gal Arav
Mistral AI
Oct 20

Voxtral 3

Voxtral 3 is Mistral AI’s voice‑agent SDK that enables real‑time speech processing in over 50 languages. It offers accurate transcription, emotionally expressive text‑to‑speech, and deep tool‑use capabilities. The SDK can be hosted in the EU or self‑deployed by users.