arXiv:2610.28280v1 Announce Type: cross
Abstract: Reasoning about fine-grained placement constraints, such as support and containment, is essential for realistic 3D scene creation. It remains a signi...
By Chucheng Xiang, Runze Wang, Zhi Deng, Ruchao Bao, Yuanwei Zhang, Yuxuan Xie, Hanliu Wang, Liangzhen Fei, Wenzheng Wu, Cheng Wan, Peifeng Li, Zhongyuan Liu, Ligang Liu
SceneBloom is an agentic framework that generates realistic, varied, and simulation-ready indoor environments for embodied learning. It combines diffusion-based visual layout sampling with a contract-guided 3D compiler that uses extracted relations for geometric fitting and pose correction. The method outperforms baselines across five room types, achieving higher visual quality, physical stability, and better alignment with real room distributions, and improves object navigation policy success rates on real scans.
By Yuhan Liu, Lianhui Qin, Shenji Wan
The paper introduces LEGO, a benchmark dataset pairing user text descriptions with human‑annotated fine‑grained constraints and reference 3D scenes, and LEGO‑Eval, an evaluation framework that decomposes descriptions into atomic constraints and verifies each using grounding and spatial reasoning tools. It demonstrates that LEGO‑Eval detects misalignment more accurately than existing methods and that current 3D scene synthesis approaches achieve at most a 10% success rate on this benchmark.
By Minseok Kang, Dongwook Choi, Gyeom Hwangbo, Seungwon Lim, Kai Tzu-iunn Ong, Jinyoung Yeo
arXiv:2609.39590v1 Announce Type: new
Abstract: Compositional 3D scene generation aims to recover complete 3D object shapes and their spatial arrangement from visual observations. Recent image-condit...
By Guibiao Liao, Mochu Xiang, Heng Li, Ken Deng, Zijie Wang, Guanbin Li, Ping Tan, Shenghua Gao, Yizhou Yu
VoxProg introduces voxel programming for 3D spatial reasoning, enabling language models to translate task interpretations into executable programs that operate on local voxel views of scene surfaces. By indexing surface geometry on regular grids, the approach isolates task-relevant regions and boundaries, allowing downstream pose programs to compute target SE(3) poses. The method is evaluated on the 71-task VoxProg-Bench benchmark, showing consistent superiority over relation-based, keypoint-based, and mesh-based baselines.
By Zhichao Zhai, Menglei Zhao, Guikun Chen, Zihao Yan, Kanzhi Wu, Wenguan Wang, Jun Xiao
arXiv:2502. 06819v2 Announce Type: replace Abstract: This paper presents a framework for generating 3D indoor scenes from text prompts.
By Yao Wei, Matteo Toso, Pietro Morerio, Changjae Oh, Michael Ying Yang, Alessio Del Bue
Object-Uni is a unified model that integrates pose perception, spatial reasoning, pose-conditioned generation, and novel view synthesis for object-centric spatial understanding and controllable image generation. It treats object pose as an explicit geometric variable shared across tasks and introduces a viewpoint-based orientation abstraction to make pose interpretable by multimodal large language models. The authors also create a new benchmark, UniSpatial-80K, and demonstrate that Object‑Uni improves both pose understanding and pose‑controllable generation compared to existing models.
By Mining Tan, Yinuo Wang, Ziqi Zhou, Weize Quan, Sifei Li, Jingdong Chen, DanDan Zheng, Libin Wang, Weiming Dong
arXiv:2506.17545v2 Announce Type: replace
Abstract: Large language models are increasingly being applied to 3D scene understanding. However, existing 3D-aware LLMs largely operate as black boxes: the...
By Junjie Wang, Zhihao Yuan, Shuyi Jiang, Chun-Mei Feng, Yaolun Zhang, Shuguang Cui, Zhen Li, Na Zhao
While traditional graphics methods often synthesize 3D indoor scenes autoregressively or hierarchically, recent vision-language model (VLM)-based generators predominantly adopt a one-shot paradigm where the full layout is planned at once. This one-shot approach often requires global re-optimization or complete reconstruction during interactive editing (e.
Vision-language models excel at 2D image understanding but remain limited in 3D spatial reasoning. Progress is hindered by limitations in current benchmarks. First, 3D datasets often rely on point clo...
GraFT is a training‑free framework that enhances spatial reasoning in multimodal large language models by integrating a compact 3D scene graph (3DSG). It offers deterministic geometry via symbolic tools, allocentric layout through bird’s‑eye‑view rendering, and visual‑attribute grounding using egocentric frames. Experiments on ScanQA and VSI‑Bench show significant performance gains, with CIDEr increasing by 27% and improvements up to 65% over baseline models.
By Junqing Du, Fernando Ropero, Erkin Turkoz, Yanfeng Zhang, Lu Liu
arXiv:2606. 08402v2 Announce Type: replace-cross Abstract: Generating complete 3D scenes from a single image requires inferring globally consistent geometry, object relationships, and environmental context from inherently ambiguous visual evidence.
By Jeonghwan Kim, Yushi Lan, Yongwei Chen, Hieu Trung Nguyen, Chuanyu Pan, Xingang Pan