Hugging Face Trending Papers

GALA: Geometry-Aware Language Model for Controllable Object Arrangement

arXiv AI
Oct 21

GALA: Geometry-Aware Language Model for Controllable Object Arrangement

arXiv:2610.28280v1 Announce Type: cross Abstract: Reasoning about fine-grained placement constraints, such as support and containment, is essential for realistic 3D scene creation. It remains a signi...

By Chucheng Xiang, Runze Wang, Zhi Deng, Ruchao Bao, Yuanwei Zhang, Yuxuan Xie, Hanliu Wang, Liangzhen Fei, Wenzheng Wu, Cheng Wan, Peifeng Li, Zhongyuan Liu, Ligang Liu
arXiv AI
Oct 26

SceneBloom: Agentic Indoor Environment Generation with Realistic and Diverse Layouts for Embodied Learning

SceneBloom is an agentic framework that generates realistic, varied, and simulation-ready indoor environments for embodied learning. It combines diffusion-based visual layout sampling with a contract-guided 3D compiler that uses extracted relations for geometric fitting and pose correction. The method outperforms baselines across five room types, achieving higher visual quality, physical stability, and better alignment with real room distributions, and improves object navigation policy success rates on real scans.

By Yuhan Liu, Lianhui Qin, Shenji Wan
arXiv Computation and Language
Sep 2

Apples on the Table? Evaluating Text-Guided 3D Scene Synthesis via Fine-Grained Constraint Verification

The paper introduces LEGO, a benchmark dataset pairing user text descriptions with human‑annotated fine‑grained constraints and reference 3D scenes, and LEGO‑Eval, an evaluation framework that decomposes descriptions into atomic constraints and verifies each using grounding and spatial reasoning tools. It demonstrates that LEGO‑Eval detects misalignment more accurately than existing methods and that current 3D scene synthesis approaches achieve at most a 10% success rate on this benchmark.

By Minseok Kang, Dongwook Choi, Gyeom Hwangbo, Seungwon Lim, Kai Tzu-iunn Ong, Jinyoung Yeo
arXiv Computer Vision
Oct 22

VoxProg: 3D Spatial Reasoning through Voxel Programming

VoxProg introduces voxel programming for 3D spatial reasoning, enabling language models to translate task interpretations into executable programs that operate on local voxel views of scene surfaces. By indexing surface geometry on regular grids, the approach isolates task-relevant regions and boundaries, allowing downstream pose programs to compute target SE(3) poses. The method is evaluated on the 71-task VoxProg-Bench benchmark, showing consistent superiority over relation-based, keypoint-based, and mesh-based baselines.

By Zhichao Zhai, Menglei Zhao, Guikun Chen, Zihao Yan, Kanzhi Wu, Wenguan Wang, Jun Xiao
arXiv AI
Aug 25

Object-Uni: A Unified Model for Object-Centric Spatial Understanding and Controllable Generation

Object-Uni is a unified model that integrates pose perception, spatial reasoning, pose-conditioned generation, and novel view synthesis for object-centric spatial understanding and controllable image generation. It treats object pose as an explicit geometric variable shared across tasks and introduces a viewpoint-based orientation abstraction to make pose interpretable by multimodal large language models. The authors also create a new benchmark, UniSpatial-80K, and demonstrate that Object‑Uni improves both pose understanding and pose‑controllable generation compared to existing models.

By Mining Tan, Yinuo Wang, Ziqi Zhou, Weize Quan, Sifei Li, Jingdong Chen, DanDan Zheng, Libin Wang, Weiming Dong
Hugging Face Trending Papers
Jul 15

ThinkBLOX: 3D Indoor Scene Generation with Progressive Reasoning

While traditional graphics methods often synthesize 3D indoor scenes autoregressively or hierarchically, recent vision-language model (VLM)-based generators predominantly adopt a one-shot paradigm where the full layout is planned at once. This one-shot approach often requires global re-optimization or complete reconstruction during interactive editing (e.

arXiv AI
Sep 4

GraFT: A Training-Free Framework for Spatial Reasoning in Multimodal Large Language Models via 3D Scene Graphs

GraFT is a training‑free framework that enhances spatial reasoning in multimodal large language models by integrating a compact 3D scene graph (3DSG). It offers deterministic geometry via symbolic tools, allocentric layout through bird’s‑eye‑view rendering, and visual‑attribute grounding using egocentric frames. Experiments on ScanQA and VSI‑Bench show significant performance gains, with CIDEr increasing by 27% and improvements up to 65% over baseline models.

By Junqing Du, Fernando Ropero, Erkin Turkoz, Yanfeng Zhang, Lu Liu