arXiv AI By Hyeonmin Lee, Zheng Wei, Kyungmin Kwon, Jumin Seo, Jiwon Park, Hayoung Oh

SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RL

Read the original on arXiv AI →

SPHERE is an adaptive VR indoor scene generation framework that turns isolated 3D synthesis into continuous human‑AI co‑creation. It learns persistent spatial preferences from multimodal user interactions, abstracts these into hierarchical constraints for geometric resilience, and employs a human‑in‑the‑loop reinforcement learning loop to refine retrieval policies. A mixed‑design study with 42 participants and offline ablation show that SPHERE reduces corrective edits and physical effort while avoiding bias toward shallow object‑level traits, producing geometrically resilient, profile‑aligned layouts.

Machine-generated by The Flow from the publisher's headline and feed description — not written or checked by a human. The full article lives at arXiv AI.

Hugging Face Trending Papers
Aug 19

Beyond Placement and Articulation: Usage-Driven Code Scenes for Embodied Interaction

The paper introduces RoomWright, a code‑driven framework that generates 3D indoor scenes for embodied AI by focusing on functional usage rather than just visual layout. It performs usage‑driven object reasoning, treating anchors as task centers to select task‑required objects and their affordances, and compiles interactions into trigger‑condition‑effect rules that update object states. The system also addresses ambiguous object orientation through annotation‑guided usage cues, producing scenes that are executable, editable, and ready for simulation‑based policy learning.