Reusing Multimodal Agents: Efficient Evaluation of Sound Designs in Games
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arXiv:2608. 03742v1 Announce Type: cross Abstract: Sound effects play a crucial role in conveying actions, events, and environmental cues across digital applications, often requiring a high degree of variation and contextual adaptability.
arXiv:2603.16086v2 Announce Type: replace-cross Abstract: While recent Vision-Language-Action (VLA) models have begun to incorporate audio, they typically treat sound as static pre-execution prompts...
arXiv:2610.07868v1 Announce Type: new Abstract: Large language model agents have been used to search over symbolic structures such as programs and equations. We propose CueRator, an agentic framework...
arXiv:2602. 11103v2 Announce Type: replace Abstract: Despite rapid progress on coding agents, progress on their multimodal counterparts has lagged behind.
arXiv:2606. 00629v1 Announce Type: cross Abstract: Sound design workflows frequently oscillate between time-consuming library searches and the complexity of procedural synthesis, with practitioners typically relying on disconnected tools to address each challenge separately.
Large language model agents have been used to search over symbolic structures such as programs and equations. We propose CueRator, an agentic framework for policy-aware decision-rule discovery, which...