Retrospective Open-Vocabulary Memory for Long-Term Object Search
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2606. 18634v1 Announce Type: cross Abstract: To locate a target object while exploring the unknown environment is a fundamental capability for autonomous agents, with applications ranging from search-and-rescue to field robots.
The paper introduces EvolvingNav, a system that builds a time‑indexed belief about moving targets in dynamic environments by combining timestamped 3D object histories with a persistence‑relocation model. It uses an event‑driven filter to update beliefs over time, incorporates RGB‑D evidence, and applies a zero‑shot vision‑language controller for action selection. The authors also present EvoWorld‑Bench, a large benchmark of human‑activity‑based scenes, and demonstrate that EvolvingNav outperforms baselines in both simulation and real‑robot experiments, especially when temporal patterns are learnable.
arXiv:2608. 07079v1 Announce Type: cross Abstract: Object-goal navigation has made substantial progress in semantic perception and exploration, yet persistent memory for multi-object navigation and cross-floor navigation are still commonly addressed separately.
arXiv:2609.22351v1 Announce Type: new Abstract: Open-vocabulary 3D Scene Graphs (3DSGs) ground each object node in a vision-language embedding, yet they record every entry as equally certain, so a ro...
arXiv:2609.18058v1 Announce Type: new Abstract: Finding the object referred to by language in a partially observed 3D scene is a core capability for embodied agents. Existing approaches either couple...
arXiv:2603. 23800v2 Announce Type: replace-cross Abstract: We present a novel LLM-informed model-based planning framework, and a novel prompt selection method, for object search in partially-known environments.